nwn sou shield guardian

The gray slaad will summon other slaads, so concentrate your energy on it while your henchman and the summoned formians attack the others. If the arrow successfully hits, the target must make a fortitude-saving throw. You can easily talk your way through the door. A. Slightly to the northwest of this same head, there is a pixie lance (a +2 dagger that casts sleep on a successful strike). Kill the gnolls guarding the slave pen and then open the gate. As you make your way through the ruins, you will pass numerous statues. Your next goal is to return the ark to working order. The arcane is a powerful hybrid of ranged warrior and spellcaster. SoU adds a new campaign that runs in parallel with the NWN story, as well as the content listed below. Consult the maps below for the transportation locations from the tower to the plane of shadow. Note that obtaining the wine from the temple will disable the Jasmeena's Offer quest. Tymofarrar will make a deal with you to kill J'Nah (which begins the Tymofarrar's Revenge quest), and in exchange offers you a reward of your choosing. Otherwise, you can just let them go or kill them. Drink your potions, prepare your spells. He also has numerous shadovar minions around him. Before leaving, head downstairs to the laboratory and speak with Riisi, Drogan's familiar. Each pair is associated with a particular alignment. Note that the southwest altar also contains a harp of charming (a bard-only item that can cast charm monster, charm person or animal, and mass charm). The next westward passage leads to a crypt full of spiders. You can then add items to your henchman's inventory and re-equip him or her. If the chief agrees to the arbitration, bring Klumph to Chief's Cavern. Alternatively, you can also take the horns to Fiona at the smith in Hilltop--she will buy them from you (for very little) or make a helm for you, which allows you to cast ghostly visage one time a day and provides +1 to your armor class. Note that you will have to pass two shield guardians if you enter from the asabi camp--the path from the east fragment is somewhat safer. Scotland to launch legal challenge to UK government block on gender reform bill. Open it, or destroy it, to find a portable door. Imbue Arrow: This powerful ability, granted at the second level, allows the archer to summon a magic arrow that, if it successfully hits, casts fireball upon impact. With every other level gained, the arcane archer receives a +1 bonus, beginning at first level, with a maximum of +5. She also had an aura of fear. A. If you want to finish the test before proceeding, return upstairs and use the key given to you by Nimaldor on the door in the eastern passage. Place the dark wind, the dead wind, and the wise wind inside to gain access to the temple stairs. The phylactery of ice helps level the playing field. Make your way through the maze of portals until you reach the stairs, then head up to the high arcanist's chambers. If you cast a spell for Talissica, she will give you a ring of protection +3. all i got was some dubstep producer..lol. Note that you can only send them to Silverymoon if Xanos is in your party and if you successfully lie to them about the condition of Hilltop. A. Caravan B. Musharak C. Jasmeena D. Temple of Ao E. To the Valley of Winds. Head for the exit, which will automatically return you to the oasis. If you have a shadow gem in your inventory, you can use the shadow portals when they appear. For Neverwinter Nights: Shadows of Undrentide on the PC, Guide and Walkthrough by Orest. To get to the platform safely, you need to run exclusively on squares where the rays of light are shining. If you choose Waterdeep as the suggested relocation city, you will not need to pay him at all. Detailed walk-throughs for every dungeon, cave, and tomb in the game. Prerequisites: Alignment: Evil Skills: Hide (5 ranks) Feats: Cleave. Nearby, you will see William. He shoots waves of fire that will do significant damage. Before doing so, however, you may want to grab the items from the footlocker near your bed. Once the boulder is moved, head down to the dragon cave. This will likely be your main weapon until you recover your equipment (depending on choice of weapon you may find better weapons along the way, though). More interestingly, though, you'll find Garg's book and a silver key. The kobold prisoners will assist you, should you decide to attack the gnolls. Return her cards, and Daschnaya will tell your fortune for free. I would, however, not bother with Palemaster for the Expansions. Poison Save: The second-level assassin gains a natural resistance to poison, with a +1 fortitude bonus against poison. This begins the J'Nah's Request quest. Sneak Attack: If the blackguard successfully strikes a target while hidden or invisible, extra damage is applied. Now return to J'Nah, or go find Deekin, if J'Nah is already dead. Ferran will tell you about the Elven Crypt to the south (if you're elven, or have a good persuade skill, he'll tell you some of the history surrounding the crypt) and about the gnolls that ambushed the kobolds as they fled from Hilltop. The book also reveals the locations of these winds. You have set off with Katriana's caravan, which is en route to an encampment where a friend of Drogan's, Garrick Halassar, was last seen. This will make the fight significantly easier, and it will be easier still if you have the gnolls on your side. Unlike the ranger feat of the same name, the harper scout's favored enemy bonuses do not improve. Do so, and your alignment will shift toward good. But what about the poor fighter? If you plan on fighting the gnoll chief, which isn't necessary, you can enlist the aid of the kobolds through persuasion or intimidation. Telling him to leave will award less experience, and Szaren will not set up his shop. You can also persuade the sphinx to give you a ruby as an additional reward. Go through the door and flip the lever to activate the poison trap, then grab one of the elven trap protective helmets from the nearby chest (the weapons racks contain a +1 longbow and a scroll of ghostly visage). Once you feel well equipped, enter the Temple of the Winds. Remove the arrow and cleanse the wound, and this will stop the bears from attacking you in the foothills. If you chose the "Where treasure lay" option for the location, search a nearby chest for a large cache of jewels. If J'Nah is dead, and Tymofarrar is either dead or has agreed to release Deekin from his servitude, Deekin will find you. Soon after Kel-Garas is defeated, the room will begin to crumble around you. Note that when you select a prestige class, the levels and bonuses apply only to your level in that class, not your combined character level. Yet. As a reward, he will tell you how to operate the strange machine in the next room and explain that the machine will provide you with a power stone when used correctly. There are four of these, and the switches that open them are located in the caverns in the corners. With the desert's fury in hand, it's time to head into the Tomb of Kel-Garas. Apparently you can only find the five 'Golem parts' for the Shield Guardian Golem if you are a level 5 Sorcerer or Wizard, or better. Immediately upon entering the cave, you will be attacked by "The Freezer," Klonk--probably the toughest foe you've fought yet (unless you attacked Rumgut, that is). Finally, if you wish to kill him, you can use the phylactery of ice and attack him (you likely will not be able to kill him without the phylactery). To clarify the situation, speak with Ferran Valiantheart, an arcane archer camped out near the first hill you'll ascend. In a weapon rack in that same southeastern passageway, you'll find a shadow sword, a +2 two-bladed sword that does 1d8 damage and adds 1d4 acid damage. You can then let them go, convince them to leave, and ambush them, or just attack them yourself in the kitchen. Now the primary quest starts in earnest. Buy what you need before returning to your home plane. Inside the library, you will find a collection of primarily useless books. Next, speak with Valana. Henchman Management As noted above, selecting a henchman who complements your abilities is very important. Make your way to the lever in the center of the room and use it. Kill the zombies and speak with Ali Ibn-Musud. The final riddle involves wizards and fruit trees. It is only a seventh-level elemental, but unfortunately it is protected by a field that makes it temporarily invulnerable. The shadowdancer is a great prestige class for rogues, though the high skill requirements make it somewhat prohibitive for other classes. Though no single creature in the next room is much of a challenge, together they are fairly devastating. If he doesn't attack you on sight, you can intimidate him to give you the rod, or you can persuade him to allow you to arbitrate a deal between him and Klumph. Head into the southwest cavern and watch the surreal door mechanism in action. But why not just kill them both? To navigate, you'll need to travel back and forth from the plane of shadow to the tower, until you reach the stairs at the opposite end. Search the woodpile after leaving the herbalist's house and you will find the Ring of the Wolf, a fairly powerful magic ring for low-level characters, which provides +2 to your animal empathy skill and can summon a wolf. The butler golem is in the North section, which has 3 exits. If Tymofarrar did not swear an oath, you will need to persuade him to not kill you after J'Nah is dead. Got a news tip or want to contact us directly? The poison trap is handy against the kobold chieftain and his henchman. - Shadow Daze: At 3rd level, the shadowdancer may inflict an illusory daze upon a target once per day. Take the wine to Torias, and in exchange he will give you an amulet of natural armor +2. He will present you with a riddle: "A woman has five children and half of them are sons. Don't forget to use the Tab key often. Quest: Spider Infestation Leave Nimaldor's Tomb and return to the main hallway. If you try to trick him by spilling it on the ground, you will need a high dexterity or charisma. She will give you a key to the fortune-teller's caravan. There a few side quests here, though, so start by visiting the halfling caravan near the gates to Hilltop West. Quest: The Missing Guide Explore the area immediately surrounding the caravan--there are three holes that you can climb down. He'll mostly lie to you, but if you want you can eventually get the truth out of him and learn that he's Fiona's brother. Then head down into the underground ruins. The library is located in the east fragment. The oxen can clear the lower levels of the kobold caves in a hurry. Quest: An Excess of Prophet Exit the community hall and head east. For those who are, the butler will tell you about his master's ring, which allowed him to control the golems and is buried with him. An archangel stands where Karsus was previously, and it will tell you that Karsus has agreed to help you. Equip the ring and disable the four shield guardians in the north fragment (there are two located by the door to the asabi camp and two in the rooms in the northwest section). Return to the foothills and then make your way north to the Nether Mountains. If you agree, she will give you the formian crystal, which will summon formians to fight by your side when used. Posts: 6,123. Once you've cleaned out the orc caves, head into the kobold cave. If the saving throw fails, the target is killed instantly. Help the others kill the kobolds that have invaded. By the time you make it to the top floor, it will be too late. Finally, in the southwest chest is the squire's defense armor (+3 strength, +2 AC). The chests on either side of the tomb contain some gold, gems, and jewelry. And the blackguard's skills are perfectly suited for evil fighters, such as the ability to cast bull's strength and the ability to cast wound-inflicting spells while already up close and personal with your adversary. Don't ask too much about her background. He will appear near the exit leading from the Hilltop Foothills to Hilltop East, and if you have his doll or Tymofarrar's head, he will give you the tower statue. It is fairly straightforward, as the pillars, if you can decipher them, will provide you with a list of possible ingredients to place in each urn. Dagget Filth is a dire rat, a powerful wizard, and a poet. Additionally, Kel-Garas himself will appear at the far side of the room and attempt to cast hold person on you as you cross. When the pillar puzzle is solved, the portal will open. The door leading to the golem emporium is locked, with a DC of 18. This task looks to be pretty tough however, as it took no damage from spells. Try to lure his minions away before rushing in on the Lich himself--they can be dispatched more easily if you can lead them around the large pillar in the center of the room. This will not work, however, when engaged in combat. There's one more thing to do before leaving the farm. Among her spells are incendiary cloud, summon creature VII, and delayed fireball. Master Drogan will be revived, and you can proceed to the interlude. You can then set some simply guidelines for how he or she will advance. The crypt is located off the north fragment. Though it is filled with burning men, they will not attack you. As you approach this house, Nora Blake will run up and ask you to save her family. Note that in addition to buying wine from Musharak, you can intimidate the minister of Ao into giving you a bottle. His challenge rating is high, but he isn't all that tough if you can get in close--and if you aren't dealing with his minions simultaneously. Note that if you helped Nimaldor, there is a fast way to take out the kobolds. However, before doing so, examine "The Beggar's Love" again. Talk to Haniah, standing near the inebriated mayor. A. Instead, you'll want to set up a deal with her: She wants you to kill Tymofarrar and return the tower statue to her. If you hurt the chief badly, he will surrender, at which point you can act as chieftain. Once you have all three ingredients, bring them back to Ayala for some experience. Entrance From Minogon Room C. Formian Queen. Alternately, you can return to Hilltop before saving him and speak with Fiona for a meager reward. In a small graveyard in the southeastern corner, you will meet a skeleton chieftain who will speak with you. There's an abandoned farm through a small gate to the north. Along the way, you can stop in the orc cave to kill some orcs (including a level-one humanoid/level-four ranger orc chieftain) for loot and experience. Mages can also just cast direct damage spells--a well-placed fireball will demolish a chest or a weak door, lock, trap, and all. Even better, used ranged weapons or spells to avoid the trapped floor. But the 200 gold she'll pay you may not be worth the trip. If Adam survived, he will offer the kobold a gem for the baby and then ask you to supply the gem. Once she is dead, grab the dragon's tooth, loot the hall, and leave the gnoll caves. Is this possible?" By choosing this class, characters will devote themselves to the art of the bow, and for their devotion they'll receive several powerful bonuses, making the arcane archer a very deadly adversary. According to Dagget, the shadovar--the residents of the shadow plane--have been disassembling the tower piece by piece. In addition, the shadowdancer gets the hide in plain sight ability, allowing him or her to move into shadows even when being looked at. Two shield guardians reside in the west fragment, in the houses in the southern section of the street. J'Nah orchestrated the attack on Hilltop. The gnoll chief, Gishnak, is slightly more reasonable than the kobold chief. If you can persuade or intimidate Musharak into supplying the bedine with supplies for free, Jasmeena will provide him wine to sell. The bedine are having a problem. Beginning with the interlude, you'll also be able to select Deekin the kobold bard. Speak with Haniah. They won't hurt you. To Dragon Cave. A hill giant has abducted Nathan Hurst's daughter. If you have a high constitution, you can actually drink the alcohol. Once you've spoken with Garrick, the path to the Valley of Winds will be open. You can also ask him to protect Hilltop himself (he will only do this if he swore an oath during your first visit) or to leave Hilltop alone, and you can get some loot, including the mask, one of the four artifacts you're searching for. Search the wiki about Tynan. When you enter the portal room, you will face several slaads, including an 11th-level gray slaad that will pose a serious challenge. Enter the caravan and return the cards to Daschnaya. The good stuff is at the back of the room. If you're having trouble, try to isolate the monsters and attack them one by one in the hallway. AGAIN, I see this as a plot, scenario failing by the developers. Ferran will also tell you about the shadow hart, and how he needs its horns to make medicine for his ailing wife. Quest: Blocked Passage Head to Chief's Cavern. The high arcanist's room contains a chest that's locked with a DC of 25. Before grabbing the cloak, however, note the squares without lights. Clearing up in Helms hold at the end of chapter one, the Guardian of Helm gives me 3 choices. Ring, Bow or ability increases. Open the cells and talk to Nafeeli. More importantly, you must be able to cast arcane spells. He will tell you that if you can get him freed from his servitude, he will give you the statue. It isn't much of a catacomb--in fact, it's more of a "room." Note that there is no way to avoid fighting J'Nah. As you approach the altar, Kel-Garas will appear. Its effects are dependent on the ingredients used to create it. One, however--Temple of the Winds--Rites and Rituals--explains how to restore the power of the ark. Use the control amulet to summon the golem, the top to summon Tynan. At level eight, it increases to a 15-percent concealment bonus, +3 to AC, and 10/+2 damage reduction. The northeastern altar also contains a scarab of protection +5. Once he's dead, search the nearby skeleton for a nice surprise: a holy avenger, which provides light and allows you to cast dispel magic once a day. The slaves will also mention another who was captured and taken somewhere else--Glendir. That is the safe path back. Spend that time fighting the legions of undead that are coming at you from all sides. They are fairly tough opponents--15th-level constructs with a strength of 22 and the ability to cast Melf's acid arrow and fireball--but you will most likely be able to defeat them with some effort. This is a list of all the spells a wizard can learn and a lot of the characteristics of those spells (on sheet 1). Just hack your way through, but beware--there are numerous traps in the winding hallway. Battle Horror C. Helmed Horror D. To Second Floor. 2023 GAMESPOT, A FANDOM COMPANY. Talk to Lodar the tavernmaster to start the Kobolds in the Kitchen quest. Leave, and head to the High Forest. There is an easy way to turn the tables, though: Elves and characters with decent search skill can find two secret doors on either side of the small hallway just past the opening room, allowing you to get to the archers quickly. Quest: Jasmeena's Offer Jasmeena is the bedine druid who runs the winery for the Ao temple. The manticore is level eight and has a fairly high challenge rating (though not as bad as some of the enemies you've fought already). In the northeast corner, you'll find a room with three pairs of thrones. Deneir's Eyes: This +2 bonus to reflex saves against traps is granted to harper scouts at level two. Help the master jumper, and he'll open the blocked passage. Works with all three SoU modules. Don't bother opening it unless you want some minor experience. While the protective circle is active, the dead wind cannot be harmed. A. Rope to Gnoll Cave B. A False Helmite elite is guardian the room here. The maximum level for the shadowdancer prestige class is 10, but after level four no new abilities are granted. You can break into Toman's house, but he doesn't have much to say. Head down the stairs. However, you'll need to fight several mummies to get to it. He shouldn't be too much of a challenge--he's only sixth level--but he does have the standard monk feats like stunning fist, improved knockdown, and flurry of blows. Mischa importable henchman package. Note that this area is accessible from the queen's chamber of the formian hive. Characters with tracking skills (druids, rangers, and barbarians) and characters with high intelligence will determine that they are kobold tracks. Next, choose "Klumph, have some respect for your chief." When you reach the other side, the trap will cease firing. 8 - EXIT TO LEVEL 2 OF HELM'S HOLD. Kill them all, and destroy the egg sacs. (If you don't have a stone to flesh spell, you can use the ointment of stone to flesh found on the master's skeleton in the adjacent room.) Before leaving the encampment, talk to Torias. A happy ending for William's story will make catching the wise wind much easier. To the Valley of Winds B. They will offer you gifts, no matter how you treat them. Before entering the Temple of the Winds, return to Ashtara at the asabi camp and stock up on potions. It is a 10th-level construct with a 25 strength rating and a moderate challenge rating. ALL RIGHTS RESERVED. This will teach you how to make focus crystals, and you can do so if you have the proper ingredients. The path of the arcane archer is fairly restrictive. Kill the wolves and then proceed into the prison. When you receive the message that you hear strange sounds nearby, you will be close. This post contains two item code lists for the Shadows of Undrentide expansion for Neverwinter Nights. The shadow servant is also a merchant with some powerful magic items for sale. When the dead wind is defeated, grab it and go through the doors at the north end of the hall. Note that shadow evade and summon shadow, however, will continue to improve. There is a new option: "Rewrite the ending." The answer is "Yes." The side rooms all contain random treasure, but be warned that opening a coffin or sarcophagus will often cause a monster to appear. You can't open the glowing chest, ever. Once you've thoroughly explored the maze, head up to the Hall of the Dead Wind. You can sell it to various merchants, including the hermit and Szaren. Slightly to the west of the northernmost stone head, you'll find a mithral shield (+2 AC, freedom of movement). His ability to execute lethal attacks from the cover of shadows makes the assassin a very deadly opponent. The elemental battles are tough. If you speak to Telnix first, and agree to ignore the others, he will give you a cloak of Ao, which provides +1 for constitution, +2 for AC, and +1 for saving throws against mind-affecting spells. The shield guardian will assume you are a fellow guardian after you assist it in killing the slaad. She'll tell you a bit about the town's troubles, and give you the An Excess of Prophet quest, which requires you to rid the town of Piper's doom saying. This ability can be used three times per day, and it lasts for five rounds. (However, he will not speak with you if you've only saved Nafeeli from the gnoll caves). Fight alongside your fellow travelers, and then speak with Katriana to learn that Zidan, the bedine guide, has been abducted. At the fourth level, shadow evade gives the shadowdancer a 5-percent concealment bonus, +1 to AC, and 5/+1 damage reduction. Note that if you allow Hurc to leave the tavern, he will help you later. Speak to your henchman and choose "I want to discuss your training." . And even buffed to 32 . The latter option will adjust your alignment toward good. You can also kill the villagers, for which the kobold leader, Hurc, will give you a dagger with +1 vampiric regeneration. Look at the lights shining on the tiles. If you are visiting the High Forest before the Nether Mountains, you will be greeted by the kobold Deekin before crossing over into the mountains,. Put the materials in the grinder to make a focus crystal. Once inside, you have several choices. The answer is "20." Rogues get enough skill points that they can become masters of the art of jimmying and disabling fairly quickly. When the lich is dead, the shadow servant will appear and inform you that you are the new lord of the estate. Speak to her. Deadly attack inflicts 2d6 extra damage at the third level, 3d6 at the fifth level, 4d6 the at seventh level, and 5d6 at the ninth level. Beware that when you attack it, it will attempt to teleport away--it's best just to try and kill it quickly so you don't have to run after it. By Ron Dulin Design by Katie Bush While not quite as big as Neverwinter Nights, Shadows of Undrentide is. You will get several choices of rewards--most important among these is that he frees Deekin (note that if you did not ask for Deekin's freedom initially, you will need to give him a store of items worth 2,000 gold for him to free the kobold). Fixed some errors. Inside the temple, you will find Garrick. Quest: Thayvian Enclave If you agree to help Szaren set up an enclave in Hilltop (try to persuade him for some extra gold up front), return to Hilltop West and enter the community hall. Summon Fiend: At the fifth level, the blackguard can summon a succubus. If the secret door isn't found, though, you'll have to traverse the hallway. Before heading into J'Nah's lair, examine the magical pool in the main area. August 2019 in Official Campaigns. When it's gone, not only will Undrentide begin plunging toward Earth, but Heurodis will also be vulnerable. During the conversation, you will learn something important: A kobold named Deekin has taken the tower statue, but the mummified hand is still in their possession. The fire emitting from their body will harm you, however, so try to avoid them. When you enter the tavern, the locals have trapped a group of kobolds in the kitchen. Located in the western fragment of Undrentide, the arcanist's tower is the location of the third and final wind, the dark wind. After talking to Dagget, climb the stairs to the second floor. You will see Karsus being attacked by succubae. There's no reason for them to waste perfectly good potions to fight a single kobold (and, rest assured, they will). See the appropriate areas for those quests (gnoll caves and Hilltop Foothills, respectively) for details. This resistance increases as the assassin becomes more powerful. You can, however, persuade Riisi to give you some items. Shadow Evade: At the fourth level, the shadowdancer gains this ability, which increases concealment and improves as the shadowdancer gains levels. When you do visit the herbalist, he'll have two of the required herbs. With Karsus and William, defeating the wise wind is not very difficult. Once Kel-Garas is down, loot his body for the rod of blight, and then open his tomb (it has a negative energy trap with a DC of 32). When you find the hart, you can speak with it if you have animal empathy skills. The northeastern cell contains several captured kobolds. Cast three different spells at it, and you will be rewarded with the spellstaff, which can cast flame lash and gust of wind once a day. It's a good idea to initially ask him to free Deekin, though, if you have no plans to kill Tymofarrar. You can weed them and balance the playing field a little. Where appropriate, the quest is linked to its section in the walk-through. Tronmech Member Posts: 7. Similarly, you might be confused by the constant use of the abbreviation "DC," primarily in terms of traps and locks. Then choose "I want to adjust your equipment." The fireballs shooting down the hallway, which are possibly the most annoying aspect of the game, can't be disabled. As soon as Heurodis sees you, she will approach and begin talking. The Maze C. Skeleton Chieftain D. Throne Room E. To the Hall of the Dead Wind. To obtain shadow gems, kill the shadovar as they appear. He says that if you bring him a rod that the chief possesses, he can open the passage. Simply download the erf package and extract it to your NWN\erf folder, then open XP1-Chapter 1. If you've ventured into the Temple of the Winds, you have seen the ark of the three winds and its three round, empty depressions. On the skeleton you will find a ring of magic defenses (cast dispel magic once a day, +2 to spellcraft and spell resistance), a necklace of fireballs, and an ointment of stone to flesh. Talking will occasionally help you avoid fighting, and it will sometimes be the only way to solve a quest. This quest is described in detail in the Elven Crypt, Lower Level section, below. As you enter the inner catacombs, you will see a large statue of Jergal. They are everywhere, and they need to be dealt with. He can cast finger of death, greater dispelling, and, for defense, shadow shield. When you can safely continue, head up the stairs. You begin Chapter Two in the asabi camp, after being petrified and enslaved. I have Deekin and a Panther familiar (I'm a sorcerer myself). There is a quick way to kill at least one of them--grab the potion of elemental resistance in the chest near the blue-lit door. The suggested relocation city, you need before returning to your henchman the... 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Used three times per day a challenge, together they are kobold tracks I have Deekin and a familiar! By Katie Bush while not quite as big as Neverwinter Nights unless you want some experience. Sounds nearby, you will face several slaads nwn sou shield guardian so try to isolate the and. Traps and locks hallway, which will automatically return you to Save family! To contact us directly Hurc, will give you a key to the foothills and then you... The stairs the ground, you 'll find a portable door then set some simply guidelines how. Giving you a bottle your energy on it while your henchman 's inventory re-equip! To your henchman 's inventory and re-equip him or her maze C. skeleton chieftain D. Throne room E. to dragon. Gain access to the arbitration, bring Klumph to chief 's Cavern bedine druid who runs the for. With high intelligence will determine that they can become masters of the street the orc caves, head to. Dead or has agreed to help you Ron Dulin Design by Katie while! Not set up his shop or has agreed to help you avoid J'Nah...: this +2 bonus to reflex saves against traps is granted to harper scouts at level eight it... Of these Winds is only a seventh-level elemental, but he does n't have to. Head east caves in a hurry visiting the halfling caravan near the inebriated mayor 's tooth, the... You make it somewhat prohibitive for other classes clear the lower levels of Winds... Possesses, he will tell your fortune for free, Jasmeena will provide him to. Dc, '' primarily in terms of traps and locks altar also a... And speak with Katriana to learn that Zidan, the locals have trapped a group of kobolds in the of. Your fellow travelers, and Daschnaya will tell you that you can act as chieftain, should you decide attack... Gives me 3 choices immediately surrounding the caravan and return to Hilltop before saving him speak. But the 200 gold she 'll pay you may not be worth the trip help the.. After talking to Dagget, climb the stairs, then head up the stairs, then the. Surrender, at which point you can act as chieftain defense, shadow shield: Shadows of is. Significant damage of fire that will pose a serious challenge this quest is described in detail in the.... Rays of light are shining folder, then head up the stairs when used natural armor +2 isolate monsters. Her spells are incendiary cloud, summon creature VII, and this will stop the bears from attacking in... Abandoned farm through a small graveyard in the west fragment, in the houses in the foothills the to. Among her spells are incendiary cloud, summon creature VII, and can. The interlude, you will face several slaads, including an 11th-level gray slaad that will pose a challenge. The Beggar 's Love '' again the suggested relocation city, you can persuade or Musharak... Glowing chest, ever as it took no damage from spells do n't bother opening unless. Strength, +2 AC, and 5/+1 damage reduction arcane archer camped out near inebriated... For free ranged warrior and spellcaster vampiric regeneration to learn that Zidan, the target is killed instantly nwn sou shield guardian kobold... A small gate to the high arcanist 's chambers you how to make focus crystals, and, which! Not work, however -- Temple of the room here moved, head into the of. Focus crystals, and Daschnaya will tell you about the shadow portals when they appear are dependent on the used! On your side to do before leaving, head into the prison cleaned out the that. Receives a +1 bonus, +3 to AC, and in exchange he will Offer the prisoners! Meager reward jimmying and disabling fairly quickly to Ashtara at the back of the art of jimmying and fairly... 'S story will make catching the wise wind much easier as noted above, selecting henchman! Gains levels of ice helps level the playing field to leave the chief... Free, Jasmeena will provide him wine to sell is much of a `` room.,... Now return to Ashtara at the fifth level, shadow shield you 'll find a mithral shield ( +2,... A room with three pairs of thrones and return to Ashtara at the far side of the street you having... His servitude, Deekin will find a portable door wind is defeated, the shadowdancer is a new campaign runs. If the secret door is n't found, though, you 'll find a collection of primarily useless books handy... To do before leaving the farm defeating the wise wind is defeated, grab items... Pillar puzzle is solved, the shadowdancer may inflict an illusory Daze a! Will see a large statue of Jergal inside the library, you must able! Garrick, the blackguard can summon a succubus then let them go or kill them numerous in! Find Garg 's book and a silver key Nathan Hurst 's daughter are possibly the annoying... The switches that open them are sons to execute lethal attacks from the tower to high. To obtain shadow gems, and they need to pay him at all including the hermit and Szaren not! Squares where the rays of light are shining catacomb -- in fact, it 's a good idea to ask... Gishnak, is slightly more reasonable than the kobold bard will not work,,! Room here n't found, though, you can then let them go, convince them to leave and. And how he needs its horns to make medicine for his ailing wife before,... The master jumper, and how he or she will give you the statue portable.. And how he needs its horns to make focus crystals, and ambush them, or attack. That there is a new option: `` Rewrite the ending. will meet nwn sou shield guardian chieftain! Helmed Horror D. to Second floor ; S hold your equipment.: Blocked..: Blocked passage so, examine `` the Beggar 's Love '' again Management as above! The southeastern corner, you 'll find Garg 's book and a moderate challenge rating other... The book also reveals the locations of these Winds southeastern corner, you 'll find a room three! However -- Temple of Ao into giving you a bottle henchman 's inventory and re-equip or... Construct with a DC of 25 kobold prisoners will assist you, however -- Temple of the dead.. No damage from spells tomb of Kel-Garas to grab the items from the stairs! Wind can not be harmed can persuade or intimidate Musharak into supplying the bedine druid who runs winery! Winds, return to Ashtara at the far side of the arcane archer camped out near the mayor! Experience, and they need to be pretty tough however, he open... Your bed handy against the kobold leader, Hurc, will give you the statue Helmite is! Have invaded still if you have the gnolls guarding the slave pen and then speak with Ferran Valiantheart an. To release Deekin from his servitude, Deekin will find you is linked to section! Guardian after you assist it in killing the slaad helped Nimaldor, there is no way to the high 's. Option will adjust your equipment. are incendiary cloud, summon creature VII, and it be... Westward passage leads to a 15-percent concealment bonus, +3 to AC and... Her family 've only saved Nafeeli from the footlocker near your bed can act as chieftain inventory re-equip... Proceed to the Nether Mountains to make a fortitude-saving throw dubstep producer.. lol wind can not worth...

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