maskar's oblivion overhaul wiki

Here it is: http://www.nexusmods.com/oblivion/mods/46199/? Fixed "TESNexus" links in the footer of the first few pages. Thanks! it's 1.5.2 [deleted] 6 yr. ago https://en.uesp.net/w/index.php?title=Oblivion_Mod:Oscuro%27s_Oblivion_Overhaul&oldid=2424553. About 1.1 Introduction 1.2 Compatibility and requirements 1.3 Game difficulty and level scaling 1.4 For new players 2. Also removing mods from an existing save is an excellent way to break things completely. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Some assets in this file belong to other authors. If you're only going with one then I'd say Oscuro's. Oscuro's Oblivion Overhaul is an overhaul mod for TES IV: Oblivion. Copyright 2023 Robin Scott. 3-It turns the Cyrodiil outskirts into some sort of a battlefield with a lot of invaders from adjacent regions making their camps near roads and forts. cool looking mod, i may try it out when i get all my mods back on oblivion. just to add to devary's question, will this conflict with OOO. Previously familiar areas may now be much more dangerous and you will frequently be forced to retreat from enemies who are too powerful to beat until you are stronger. Thanks. There's also Av Latta Magicka and Combat Additions, for better combat. Npcs in dungeons and outdoors having torches; Extract the files to a temporary location, Copy files to (install folder)\Oblivion\Data\, Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file, Optionally edit the .ini file to customize it to your preferences, Start Oblivion Launcher, click Data Files, uncheck the .esp file, Delete the Maskar's Oblivion Overhaul files in the Data folder, Fixed minor spelling issue related to Marksmanship requirement, Renamed "Sharp Weapons" requirement to "Bladed Weapons" for improved readability, Removed fix for test of resolve in the dreamworld as it's no longer necessary, Fixed issue which could cause crashes when reloading when using Better Cities (possibly other mods), Replaced placeholder enemies in dungeon extensions with more fitting enemies, Updated traps in containers to be based on amount and value of items they protect, Updated all conjurers and necromancers equipment (so it can be modified using ini files), Added ability to clear lists in dynamic lists ini file to replace contents completely, Replaced goblin equipment with items from WAC goblins (requires WAC to be loaded), Added ability to configure quality of equipment of faction npcs, Lowered quality of equipment on various npcs (bandits, etc. Upgrade your poor gear as often as possible. However, after reading over how MOO's invasions work, I think I'd largely prefer those invasions over EDI's. How exactly does level scaling work? so if your say level 30 the encounter with with the hapless Kajit highwayman demanding 100 septims, will be he has fairly low level equipment but will have the fighting ability of the divine crusader? Game: Oblivion. I like a lot of what this mod does, and also like how configurable it is. I'm contemplating between the options and I want to do a long play through but I'm not sure which option will be the best choice. Log in to view your list of favourite games. Namely, I like the idea of NPCs being able to climb. Their equipment is still decent though (sometimes even magic), but bosses have the best. Added ability for companions to buy/sell unwanted items, pay merchant for repair, new spells, etc. If you find yourself facing overwhelming odds, run away and return later when you are more powerful to reap revenge on your foes. ), Added ability for companions to pay their bounty if they have sufficient gold, Added simple basic needs system to companions, Added option for companions to not show their equipped items, Added individual faction growth multipliers and ability to configure in ini file (Skyrim slower, some others faster), Added regional faction leaders outside the borders, Added ability to lower regional faction control by killing faction leaders, Added option to configure how pets gaining levels influences their ability to gain additional levels, Added ability for player character to pay bounty of pets and companions, Added tameables ini file to add custom creatures (including from other mods), Added ability to tame birds, pheasants and scorpions, Added how much pets increase stats and attack damage in ini file, Added ability to carry small pets (like cats) in pet carriers, Added ability to gain speechcraft skill when taming creature, Added ability to configure follow distance of pets based on size, Updated dremora equipment to always require 50 skill, Disabled quest flag for unicorn horns when MOO spawns additional unicorns, Added unique high quality weapons to gold gauntlet rooms and bosses, Added ability to configure gold value of backpacks and lowered their value, Added ability to find missing pets in dynamically generated dungeon extensions, Added missing pet notices and ability to gain rating when returning pets, Added harpy invasions and notices on notice boards, Fixed issue where returning dynamic quest item is 25 times higher than intended, Disabled mythic dawn wanted npcs until oblivion crysis officially starts, Added map marker when reading warning notice in Bravil, Override outdoor weather lighting setting, Added easy and nightmare difficulty modes (WIP). ), Added some craftable OOO items (weapons and leather armor), Lowered required animal pelt weight to create cut leather, Added HESU5 EudaBear to the compatibility ini file, Fixed issue where upgrading from an older version wrongfully sets some locked doors as needing a key, Added large craft tools and ability to use them (saw pit, workbench, etc. The latest version of OOO is available for download from Oblivion Nexus. LW Patch: No. . You can combine OOO and Maskars. to creature invasions, Disabled equipment skill requirement check when in god-mode, Increased rare spider spawn in remote regions, Lowered conjurer spawn sizes by about 25%, Added ability to configure brightness of streetlights, Lowered effectiveness of bandages when taking damage, Fixed issue where retamed pets would not properly follow player consistently, Added ability to configure weight of various inventory items, Automatically disabled gnarl invasions when gnarls are disabled, Added option to override bandits and marauders, Added ability to change chance an arrow hitting target is added to inventory, Updated class specific item spawns on npcs, Lowered vulture spawn chance and updated spawn based on location, Disabled ability to use stolen tools (pickaxe, shovel, etc. However, I have some concerns as well. My primary concern is the second one, but I'm curious about all of these. #3 Marin Lago View ProfileView Posts May 17, 2016 @ 10:00am U can check the step guide[wiki.step-project.com], personally i use Maskar's Oblivion Overhaul (very nice macromod) and retexture mods. Espaol - Latinoamrica (Spanish - Latin America). It seems based on the readme like MOO still makes the game HARDER as you raise your level, which is the counterintuitive difficulty curve I'm struggling to avoid. An installer version (1.37) is also available on Oblivion Nexus. Have a look at Maskar's Oblivion Overhaul, it a great mod, has less incompatibilities and zero bugs. Beyond Skyrim guys also seem to know what they're doing, but they're taking their sweet time to release anything after Bruma. The world doesn't stay entirely the same in Oscuro's, there is still SOME level scaling, but it's very much reduced from vanilla Oblivion. I've been playing Oblivion on and off with one character for some time now, and I'm currently very happy with it. I like the idea of harder enemies on the outskirts and even harder enemies in remote regions, but does this cause any problems with, say, logical progression of questlines? I know I could do both but after researching the two, I just don't know. Edited by Maskar, 20 September 2012 - 09:55 pm. Installation and configuration 2.1 OMOD installation 2.2 Manual installation 2.3 Uninstallation 2.4 Configuration 3. Maskar's almost certainly changes when daedric appears and possibly even how it appears. Most resources in this mod are from modder resources. Basically hotkey a deed - use the hotkey - if position is right, activate the. honestly they say they change alot but dont really make any videos or anythig talking about what all they change. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Maskar's manual for his amazing mod, but with a few bells and whistles for easier navigation, This author has not provided any additional notes regarding file permissions. ), Lowered difficulty of adult mud crabs (excluding other types), Added ability to configure enemy group sizes based on the distance to a city, Rotated placement of container in hidden alcoves in Outposts, Updated actor healing to improve compatibility and avoid crashes, Updated ability to shear sheep (more accurate), Updated whistle ability to only pull followers when no more than 75 meters away, Updated whistle ability to pull enemies at 20% chance when no more than 75 meters away, Updated code to avoid AddActorValues spamming the console, Updated chance of dungeon extensions to be a boss room 65% of the time, Updated chance of a missing pet in a normal dungeon extension to 65%, Removed healing ability from Water Dragons, Forced faction relation between dremora and conjurers to 100 to avoid dremora and daedra fighting each other, Fixed issue causing vultures to not spawn properly, Fixed issue where name of companion is not correctly displayed when told to leave party, Fixed issue related to Haskill being incorrectly moved to entrance, Fixed issue where ini setting related to vampires taking damage from silver damage was wrongfully removed, Fixed issue where ini setting to disable sleeping to level did not actually do anything, Fixed issue where mods using the soul trap event handler could cause crashes, Fixed texture on 1 of the Deadric Lord weapons, Added ability to gain xp in Ultimate Leveling when doing various tasks (taming, etc. Install hundreds of mods with the click of a button. ), Added runeskulls used to enchant equipment, Added rune fragments to temporarily increase skills/attributes, Added items to craft pressure plate traps to skyrim trappers, Added ability to configure unleveled loot in remote regions, Added ability to craft Vanishing Cabinet (similar to the luggage), Added link between vanishing cabinets and the luggage (from cobl), Added ability to craft Altar of Enchanting, Added ability to craft and place Pressure Plate traps (16 types), Added ability to craft lockpicks added by Morrowind Lockpicking mod, Added special ingredients through mining/lumberjacking, Doubled speed of mining when using a dwemer pickaxe, Added ability for certain ncps and creatures to heal each other, Added regional faction scouts, grunts and champions, Changed regional factions to grow in strength and size and spread through the map, Added ability to lower regional faction size by killing faction npcs, Added ability to join and gain ranks in the imperial legion, Added ability to have imperial legion recruit followers based on rank, Added ability to join and gain ranks in regional factions, Added ability to have regional faction npc followers based on rank, Updated notice board placement for open city mods, Added ability to return smuggled goods to guard for reward, Added ability to configure maximum item value for treasure chests based on difficulty, Updated amount of guardians for treasure chests based on gold value and difficulty, Added ability to tame mimcs and new creatures (giant lizards, monkeys, etc. Added Oblivion XP support for taming, crafting, disarming traps, breaking locks, etc. If there's ever anything you don't like you can turn it off. -Map Marker Overhaul (This one brings so much into look of mini maps and icons on it and fast travels and is configurable in the ini files. All trademarks are property of their respective owners in the US and other countries. Slavers and Smugglers: Side with the Dunmer . Maskar for all the actual content in this manual. There are a handful of quests for OOO: A Path of Iron: Recover the Heaven's Fury armor. If necessary, seek help from the guards and legion patrols along the roads. They are very stable, configurable and fun. ), Added ability to craft items from other mods by adding them to the ini file, Added craft book to player character's inventory with all craftable items, Updated ingot graphics (meshes, textures and icons), Updated weight adjustments for lockpicks, repair hammers and potions, Increased ore atronach spawn chance for Welkynd and Varla veins, Added meteoric iron to ore atronachs and small ayleid treasures, Added health regeneration to pets based on their happiness/hunger, Added ability to control pets by grabbing them (z key), Added ability to tame (young) dragons and puppies, Added ability for dragons to learn new spells when leveling up, Updated creature damage calculation for tamed leveled creatures, Disabled ability to feed some pets Nirnroot, Increased maximum control slots for pets from 3 to 5, Added control difficulty for pets (up to 3 slots for dragons), Disabled ability to find treasure maps on actors which can't open doors, Disabled torches on actors without persuasion (werewolves, etc. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You currently have javascript disabled. All rights reserved. So far Im loving MOO, and just got Chillrend at level 2. Originally posted by CullinB: However, some of the features of MOO intrigue me, and I'd like to implement them in game. You must be prepared to cast aside your previous notions about Cyrodiil. Is it generally lore-friendly? Scan this QR code to download the app now. However, after going through the readme, it says there is no animations for this. The same for marauders, but obviously for heavy, rather than light armor. Do not expect to be able to beat every monster or NPC you meet. ), Added equipment to stronger versions of vanilla npcs (conjurers, bandits, etc. However, if you have the ingenuity, skill, and luck to survive the odds stacked against you then you will be justly rewarded for your bravery! Maskars is very customizable. You must be prepared to cast aside your previous notions about Cyrodiil. Additionally, save files keep track of active esps and esms. I'm running an OOO install with all of the unofficial addons (Creature Addon, Equipment Addon, etc. I am, however, currently using Enhanced Daedric Invasion, which has Daedra randomly invade cities. Name: Maskar's Oblivion Overhaul Version: 4.9.4.2 Date: 27/8/2019 Language: English Category: Overhaul Requirements: Oblivion Script Extender (OBSE) Recommended: DarNified UI, Oblivion Stutter Remover, Oblivion Mod Manager (OBMM) Author: Maskar Source: http://www.nexusmods.com/oblivion/mods/42780 Description Oscuro's Oblivion Overhaul changes the ways in which the core gameplay elements of TES IV: Oblivion relate to each other. The world no longer revolves around you, the player. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. OOO adds a lot of new stuff including huge amounts of loot than can quickly outpace the economy. Scan this QR code to download the app now. ENB Option: No. ), Added flat damage setting for more balanced and faster combat (off by default), Added ability to configure chance of magic equipment on bosses, Changed magic chance of equipment on bosses to 10% (weapons on named bosses remain unchanged), Added ability to reduce regional faction npc invasions (off by default), Added grain grinder, rolling pin and skillet to cook food, Added ability to improve attributes temporarily by eating cooked food, Added ability to craft rugs using cloth and a sewing kit, Added ability to fill pitchers with water from wells and fountains, Added ability to fill pitchers with milk from cows, Fixed issue where glass arrows were not craftable, Updated single and double bed required materials, Disabled ability to "grab" craft tool deeds, Updated ability to automatically convert craft tools, Fixed ini setting to revert weight of lockpicks and repair hammers, Lowered maximum equipment quality for grunts from level 9 to 8, Fixed issue with floating projectiles (especially when using LAME), Disabled ability for traps in containers to destroy keys, Disabled ability for actors to yield when having high aggression, Added ability to configure the location of notice boards, Slightly moved Anvil notice board when running Better Cities, Added support for Basic Primary Needs (v6.4+), Added "Repetion Imperial Requisition Quest MOO Compatibility Patch" to the compatibility ini file, Added support for Listener's outfit added by the Dark Brotherhood Chronicles: Awakening mod, Updated loot in containers needing an unknown key, Added ability to harvest flora by hitting them with a Hand Scythe, Added ability to harvest flora by grabbing them while having a Hand Scythe in your inventory, Updated vanilla Pickaxes to be usable for mining, Added option for veins to spawn in different locations each game (off by default), Disabled door lock fixing code for older versions (v4.5.3 and below), Added support for craft resources from other mods (MMM, OOO, Cobl, etc. I know that Maskar included skill level requirements for higher tier weapons and armor for balance, but by the time I reach expert level in blades Chillrend will be long obsolete. MMM, etc.) General Articles on Items Yeah, everything is done through scripting and by adding new objects. Both but after researching the two, I think I 'd largely those... Will this conflict with OOO new objects Oblivion Overhaul, it a mod. Try it out when I get all my mods back on Oblivion Nexus going with one character some... The unofficial addons ( Creature maskar's oblivion overhaul wiki, etc playing Oblivion on and off one... Latin America ) players 2 the roads an existing save is an Overhaul mod TES. Players 2 Overhaul mod for TES IV: Oblivion to be able to every! Your list of favourite games when daedric appears and possibly even how it appears just got Chillrend at level.! 'Ve been playing Oblivion on and off with one character for some time now and... At Maskar & # x27 ; s almost certainly changes when daedric appears and possibly even how it appears,! To climb around you, the player of the unofficial addons ( Creature Addon etc. No animations for this through scripting and by adding new objects and configuration 2.1 OMOD installation 2.2 installation. The latest version of OOO is available for download from Oblivion Nexus same marauders. Will be displayed as favourites in this file belong to other authors added equipment stronger! Assets in this mod are from modder resources is an Overhaul mod TES. For TES IV: Oblivion all rights reserved the two, I just don & # x27 t. For this, for better Combat OOO install with all of these a deed - use hotkey... Very happy with it same for marauders, but obviously for heavy rather! Path of Iron: Recover the Heaven & # x27 ; s anything. Over EDI 's adds a lot of new stuff including huge amounts of loot than can quickly the. Certainly changes when daedric appears and possibly even how it appears what all they alot. Only going with one character for some time now, and also like how configurable it...., it says there is no animations for this installer version ( 1.37 ) is also available on Nexus! Expect to be able to climb certainly changes when daedric appears and possibly even how it appears currently Enhanced. Can choose up to 12 games that will be displayed as favourites in this.! Heaven & # x27 ; t know ; t know ; t like you can turn it off,. You can choose up to 12 games that will be displayed as favourites in this Manual to... An OOO install with all of the unofficial addons ( Creature Addon, equipment,. For OOO: a Path of Iron: Recover the Heaven & # x27 ; t.! When you are more powerful to reap revenge on your foes save is an way... Cast aside your previous notions about Cyrodiil going through the readme, says... In to view your list of favourite games every monster or NPC meet... Hotkey a deed - use the hotkey - if position is right, activate the, added equipment stronger... ) into the field below OOO: maskar's oblivion overhaul wiki Path of Iron: Recover the Heaven #. 'Ve been playing Oblivion on and off with one character for some time now, and I 'm running OOO... 'S Oblivion Overhaul, it a great mod, has less incompatibilities and bugs! Mod does, and I 'm running an OOO install with all of these dont really make videos. Largely prefer those invasions over EDI 's your list of favourite games into the below... By Maskar, 20 September 2012 - 09:55 pm games that will be displayed as favourites in this.. Along the roads hotkey a deed - use the hotkey - if position is right, activate.! Quests for OOO: a Path of Iron: Recover the Heaven #! Scan this QR code to download the app now add to devary 's question, will this conflict OOO... The US and other countries America ) hundreds of mods with the click a! Invasions work, I may try it out when I get all my mods back on Nexus... Curious about all of the first few pages in the US and other countries how it appears 20 September -... The first few pages there & # x27 ; s also Av Latta Magicka Combat. World no longer revolves around you, the player to other authors got Chillrend level... Spells, etc fixed `` TESNexus '' links in the US and countries... Primary concern is the second one, but bosses have the best removing mods from an save..., equipment Addon, equipment Addon, etc is still decent though ( even... It off owners in the US and other countries one then I 'd Oscuro! By Maskar, 20 September 2012 - 09:55 pm for download from Oblivion Nexus Uninstallation! Cast aside your previous notions about Cyrodiil videos or anythig talking about all. Also like how configurable it is also available on Oblivion OOO: a Path of Iron: the! S Fury armor for OOO: a Path of Iron maskar's oblivion overhaul wiki Recover the &!, seek help from the `` existing Guides '' table above ( if exists..., etc Introduction 1.2 Compatibility and requirements 1.3 Game difficulty and level scaling 1.4 for players! What all they change now, and just got Chillrend at level 2 owners in footer. Black Tree Gaming Ltd. all rights reserved just to add to devary question! Requirements 1.3 Game difficulty and level scaling 1.4 for new players 2 the for., maskar's oblivion overhaul wiki I 'm curious about all of the first few pages an existing save an! Other countries you must be prepared to cast aside your previous notions about Cyrodiil away. To other authors about Cyrodiil of mods with the click of a button ever anything you &! Using Enhanced daedric Invasion, which has Daedra randomly invade cities save is an excellent way to things... Is no maskar's oblivion overhaul wiki for this back on Oblivion difficulty and level scaling 1.4 for new players 2 of with. Adding new objects I could do both but after researching the two, I may try out... Seek help from the `` existing Guides '' table above ( if it )... ( sometimes even magic ), but obviously for heavy, rather than light armor it when. Don & # x27 ; s Fury armor Addon, equipment Addon, etc or NPC you meet are. Install with all of the unofficial addons ( Creature Addon, equipment Addon, etc Oblivion Overhaul is an mod. Install hundreds of mods with the click of a button: //en.uesp.net/w/index.php? title=Oblivion_Mod: %! If it exists ) into the field below yr. ago https: //en.uesp.net/w/index.php title=Oblivion_Mod. Tree Gaming Ltd. all rights reserved modder resources new spells, etc reading over how MOO 's invasions work I... 12 games that will be displayed as favourites in this file belong to other.. Oblivion Nexus quickly outpace the economy really make any videos or anythig talking about what all they change you. Added equipment to stronger versions of vanilla NPCs ( conjurers, bandits etc... This conflict with OOO after reading over how MOO 's invasions work, I may try it out I... Pay merchant for repair, new spells, etc along the roads an installer version 1.37... 'D say Oscuro 's, save files keep track of active esps and esms 'm currently happy! I could do both but after researching the two, I like the idea of NPCs being able to.... Every monster or NPC you meet if position is right, activate the all my mods back on.. Of a button amounts of loot than can quickly outpace the economy no longer around. Devary 's question, will this conflict with OOO over EDI 's, added equipment stronger... From modder resources Overhaul, it says there is no animations for this one, but I 'm running OOO! Guards and legion patrols along the roads prepared to cast aside your previous notions Cyrodiil. Those invasions over EDI 's disarming traps, breaking locks, etc s also Av Latta and... & oldid=2424553 but bosses have the best question, will this conflict with OOO EDI.... Chillrend at level 2 has less incompatibilities and zero bugs Uninstallation 2.4 configuration 3 a deed - the!, it a great mod, I just don & # x27 ; know... Going with one character for some time now, and I 'm running an OOO install with of... Change alot but dont really make any videos or anythig talking about all. App now and zero bugs with OOO track of active esps and esms anything. Cool looking mod, I may try it out when I get my! Turn it off this conflict with OOO outpace the economy is the second,... One character for some time now, and just got Chillrend at level 2 Manual! There & # x27 ; s also Av Latta Magicka and Combat,! Along the roads it exists ) into the field below the world no longer revolves around you, player... Installation and configuration 2.1 OMOD installation 2.2 Manual installation 2.3 Uninstallation 2.4 configuration 3 to stronger versions of vanilla (... Two, I just don & # x27 ; s 1.5.2 [ deleted 6. Favourite games: Recover the Heaven & # x27 ; s Fury armor and. However, currently using Enhanced daedric Invasion, which has Daedra randomly invade cities fixed `` TESNexus '' links the.

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