Also score it normally at game end. When you feed nectar to a hawk, imagine it finding a sugar glider in a flowering eucalyptus! Game end: For every 2 in your , lay 1 on this bird. We recommend telling other players what the power is, and what activates it. This bird is a nest parasite in the wild: it lays eggs in other birds nests. If none match, Automa draws 1 and keeps it, face-down. This power allows you to lay eggs on all of your birds that have a specific nest symbol (and all birds with a star nest symbol), including the newly played bird. / This Swift-Start Pack helps new players learn how to play the game with the 10 bird cards marked with grey corners and 4 player guides. Game end: Find a contiguous group of birds in your preserve that all have the same nest type. Agra. If the specified food type is not in the birdfeeder after the reset, you gain nothing. Female bald eagles are about 25% larger than males. wingspan: 1 n linear distance between the extremities of an airfoil Synonyms: wingspread Type of: distance , length size of the gap between two places If a bird has the option to live in more than one type of habitat, it cannot count toward this bonus. See: Lay Eggs and Activate Grassland Bird Powers. Count the number of cubes you placed on play a bird this round. Count the total number of birds with a cavity nest that have at least 1 egg. For these powers: If you activate a power that has you choose a single other player, you can choose anyone at the table. For example, if the wingspans of the first 3 birds in your wetland are in ascending order, but the fourth bird in your wetland has a wingspan smaller than the third bird there, the length of your sequence is 3, in which case this bonus card would grant 3 points. Roll it up to 3 times. Just click on the rule entrys title to copy its address. When activated: Discard 1 to choose a from the tray and tuck it behind this bird. If not, discard them. If playing a bird gets you 4 points but costs an egg, and you can lay eggs and get 4 points, lay the eggs. When activated: Remove any 1 from the birdfeeder, then gain 1 from the supply. As described in Setup, each player starts the game with 1 bonus card (selected from 2 random cards). When Automa takes the Draw Cards or Play a Bird action, she will place a Duet token on the Duet map. Blue: For a game with less direct competition between players, choose the side that awards 1 point for each targeted item. Once between turns: When another player plays a bird, gain 1 from the supply. In this example the white player placed their Duet token on a bowl nest symbol in the grassland region. You can use one of the special Automa-only bonus cards shown here, or any standard bonus card that show (X% of cards) at the bottom of the card. While we assessed all the cards and decided the direction of the beak would not be too difficult to ascertain, if your table has trouble agreeing, feel free to leave this tile out of the game. On these turns, if the first active player draws cards, the bird tray refills at the end of their turn, before the second active player takes their turn. Gain that many food from the supply. Lay 1 on this bird for each discarded food. Then, she will return to the side she started from, move to the next row (upwards or downwards, depending on whether she started from the top or bottom row of the map), and check each space in that row, continuing like this until she finds a spot to place her Duet token. You cache only 1 even if both dice show . do in the base game. Pay its normal food cost, but ignore 1 in its egg cost. When played: Discard all from 1 of your birds with a nest. Pay its normal food and egg cost. Multiple eggs on one bird each count. When activated: Lay 1 on an adjacent bird. You lay 2 additional . When played: Gain 1 from the supply for each bird with a wingspan less than 49cm in your . Next, you may activate the power on the bird card. Eggs on this card are not doubled, if the goal is counting the number of eggs. Note: Automa cannot exceed 5 birds for the birds in a specific habitat row goal. You cannot use this power if you have not laid any eggs yet. Place it faceup in Automas supply and discard the rest. Then gain 1 or lay 1 on any bird. Rule the roost with The Winning Edge, the most comprehensive Wingspan Strategy Guide available anywhere. After you finish rolling, if there are at least 3 among the 5 dice, draw 2 bonus cards and keep 1. You may discard any of these to tuck that many from the deck behind this bird instead. When activated: Copy a brown power on one bird in the of the player to your right. You may also play using the Automas Hoard variant. If at least 3 are showing when you stop, draw 2 bonus cards and keep 1. This power adds cards to the wetlands draw card(s) action, but it has a cost. When activated: Reset the birdfeeder. Bird powers that move a bird do not cause a new Duet token to be placed on the Duet map. Names include: If you mix the Asia expansion with the base game, youll probably want to leave out the Historian card: There are no birds named after people in the Asia expansion. See: Gain Food and Activate Forest Bird Powers. there are 26 turns in a game (4 rounds of 8,7,6,5). If you do, gain 1 from the supply. The discard pile remains separate from the bird deck, even after you shuffle and draw from it. When activated: If you have gained a from the birdfeeder on this turn, gain 1 from the supply. There are a few that do need clarifications: The Wrybill, although it is facing straight ahead, has a bill that is pointing toward the left side of the card. You also may choose to end the birds activation at any time to avoid the risk of failing and losing what you have gained. You can choose any other when activated bird in that habitat and perform its power. Example: Lay 2 eggs, then you may pay 1 food to lay another egg. In this deck, these birds are: In addition, there is one birdthe Great Indian Bustardthat allows you to score a bonus card and keep it. When you stop, if the birds total wingspan is less than 110 cm, tuck them behind this bird. Roll them up to 3 times. If not, discard it. Do not discard any seed tokens; they must be distributed to other players. Move your action cube from right to left, activating any birds with a brown when activated power in that row. Consecutive birds in with ascending or descending wingspans. You must have at least 1 of the targeted items to score points for a goal. Place an action cube on the leftmost exposed slot in row on your player mat to take 1 of the following 4 actions: Select 1 bird card from your hand to play. This may differ slightly from the number of birds on your player mats, if birds have moved during the game. Wingspan Asia is required for Duet and Flock modes. Count only bird cards that have 4 egg tokens sitting on them at game end. After each draw, sum the wingspans of all drawn so far. Each bird counts just once, regardless of how many eggs it has. These goals were added to give players another reason to look closer at the art. Once between turns: When another player takes the lay eggs action, lay 1 on a bird with a wingspan less than 30cm. When activated: Discard 1 to the spent nectar space for your . If this bird uses its power to tuck cards instead of paying some or all of the birds food cost, this counts as both a) tucking a card and b) a predator succeeding, and triggers birds with pink powers accordingly. When you gain this extra food, you must choose among the dice that are remaining in the birdfeeder. If not, stop and return all food cached here this turn. Pink powers: Once between turns rule interpretation Does the turn begin with the person with the tile, or does it begin with the person who has the pink power. Choose 1 and tuck it behind this bird or add it to your hand. If you do, draw 3 . For each action cube on their , tuck 1 from your hand behind this bird, then draw an equal number of . When activated: Gain 1 or from the birdfeeder, if there is one. Round end: Activate the When Activated (brown) powers of all of your other . The sequence need not consist of all birds in the habitat, and it need not start or end with the first or last bird in the habitat. #49. Try it out! Count the number of birds you played that have the platform nest symbol shown on the card. You draw 1 additional . If Round 4 is over, go to game end & scoring. Push your scores over 100 points with this guide! This exchange cannot be used during other parts of the game. Since this bird cannot be played in the , it cannot copy a white power that specifies playing it in the that habitat (e.g., the Grey Heron, from the European Expansion). Pass the first player token clockwise. Remove all action cubes from your player mat. These cards should be kept separate from the other cards you draw and your bird cards in hand. When activated: Discard any number of . If two or more players are tied, add the points and divide them evenly, rounded down. You may draw cards even if the other player is unable to lay an egg. Other players may discard any 2 resources (, , or ) to do the same. These are flightless birds, and some have only vestigial wings. The Automa uses bonus cards to determine which bird cards she takes when she uses the play a bird action. If the birdfeeder contains no seed, you gain nothing. Wingspan actually has quite a bit of interaction: The dice you choose from the dice tower (and when you choose to reroll them), the bird cards you choose (if you take a face up card, you're taking it away from your opponents), the end-of-round goals (when playing on the green side of the goal mat), and quite a few bird cards that result in other These birds are part of the Swift-Start Pack which is included in all current printings of Wingspan. If not, discard it. Use the actions on each space in the order they are printed: Reset if you are going to, then take food or cards. For each action cube in their , cache 1 from the supply on any of your birds. If players are tied for the fewest birds currently in the wetland habitat, all draw a card, starting with you and proceeding clockwise. Research has shown this can have benefits such as help finding food and being alerted about predators. For example, if all of your habitats have 3 birds in them, your habitat with the fewest birds has 3 birds in it. You can only use a pink power once between each of your own turns (if an opponent triggers it). tilted acres eastham, ma; wingspan once between turns. Each rule entry is like a separate webpage. For any bird power or bonus card that contains a condition on wingspan, flightless birds function as wild cards. When activated: Tuck up to 3 from your hand behind this bird. The birds can be shuffled into the deck to be used as regular cards and can quickly be recognized and pulled out of the deck to use with the player guides when teaching new players. Based on the map section of the Duet map tracker, she will navigate the Duet map until she finds an available space that matches the combination of habitat and type indicated by the Duet map tracker and place one of her Duet tokens on that space. Place 1 Duet token in your player color on each of the 15 bird slots on your player mat. When you place a Duet token for the Automa, the Duet map tracker card tells you how to navigate the Duet map. Automa does not need to pay anything for the, For anything you do that involves other players, Automa only, Compare the icon that aligns with type section of the Duet map tracker to determine the type (nest, food, or other), Compare the icon that aligns with the habitat section of the Duet map tracker to determine the habitat (grassland, wetlands, or forest), Resolve them in player order, starting with the. You may cache any or all of them on this bird. If the birdfeeder becomes empty and resets as a result of this action, you do not gain additional food after the reset. Birds with a maximum of 6 eggs may actually lay 15 or more eggs in a year! Multiple eggs on one bird each count. When activated: Look at a from the deck. Note that Round End Teal Powers do not trigger Once Between Turns Pink Powers. Each bird has a nest icon beneath its score. In the event of a tie, Automa wins if she has more remaining tokens than you have remaining food tokens. Starting with you and proceeding clockwise, each player selects 1 of those cards and places it in their hand. to the player who came in second on the end-of-round goal. In the digital game it obviously has to have a logical flow so it happens literally between player turns. These cards tell you the base value when scoring Automas end-of-round goals. Automarazzi can be played using the base game or with any combination of expansions. (Note that you will never roll more than 4 dice, because when all 5 dice are out of the birdfeeder it must reset immediately.) At the end of the round, if you have action cubes in all 4 areas on the left side of your player mat, you may take all three actions available on this card. If all dice in the birdfeeder show the same face, you may reset it before gaining the , , or . The copied power must be a white when played power. When activated: Choose 1 other player. There is no limit to how many you can give away and you may give them to any combination of other players. When activated: Discard 1 from any of your other birds to gain 1 from the supply. The action cube stays in the original row, as that is the action you chose for this turn. Count the number of Duet tokens on the map in the forest. For each player in the game, there is more opportunity for a "once between turns" pink power to activate. Pay its normal food and egg cost. All powers are optional. clockwise and move the turn order dial so that the star points to the new first player. The food that the other player gains does not have to be the same type stolen. When activated: Cache 1 , , or from the birdfeeder on this bird, if there is one. Multiple eggs on one bird each count. Game end: Cache up to 5 from your supply on this bird. When activated: Draw the in the middle slot of the bird tray. You both draw 1 from the deck. . Tuck 1 from your hand behind each. When playing against the Automa, you will always follow the multiplayer rules. Place a token on the map whenever you play a bird. Contiguous is defined by being orthogonally adjacent. If multiple players are tied for fewest birds in the forest, they all use this power. = Reminder: You may spend any 2 food tokens as if they are any 1 food token. You gain a total of 1 food. Do not count or . When activated: Look at a from the deck. Resolve each action icon in that section. From the 3 face-up cards on the bird tray, pick up all that meet the requirement of Automas bonus card. At the end of your turn, keep 1 and discard the rest. These birds do not trigger birds with pink once between turns powers. When played: Draw equal to the number of players +1. Designers Note: These food types are very generalized. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2804167005. In a 2-player game, the Greater Adjutant and the Indian Vulture may both copy the same bonus card. This is called navigating the Duet map. Example: Draw 1 bird card, then you may discard 1 egg to draw another card. First activate your game-end bird powers (but not for the Automas birds), then uUse the scorepad to add together the following for your score: Example: In this board snippet, the white player receives 4 points and the black player receives 3 points. In the case of a tie, the player with the most unused food tokens wins. When played: Draw the 3 face-up in the bird tray. Symbols must match exactly, such as two rodents or two 50+ cm wingspan spaces, but bonuses do not need to match. You may place 2 Duet tokens when you play them. Each player chooses one card from this set, starting with you and passing to the left. When played: Lay 1 on each bird in your , including this one. If you do, gain all in the birdfeeder after resetting. You may discard a bird card to gain an extra food from the birdfeeder. Any excess beyond your egg limit is lost. Count only bird cards that have at least 1 egg token sitting on them at game end. You gain 1 additional from the supply. The other three sections are ignored. You may discard at most 1 bird card from your hand to gain an additional food. Within the forest, this bonus card grants points for a sequence of birds that is in ascending or descending order by their point value. Automa does nothing during your turn except when you activate a when played (white) or when activated (brown) power that interacts with another player, and only as explained in this section. When activated: Reset the birdfeeder. This card is looking for sets of the four nest types among all of your birds. Star nests count as bowl nests or ground nests for this bird. Once between turns: When another player takes the gain food action, gain 1 or from the birdfeeder at the end of their turn. When played: Copy a When Played (white) ability on 1 of your neighbors birds. Wingspan game food action clarification; Does this mean that I can exercise this power once between turns while the other players are playing or that I can only exercise Once between turns clarification needed | Wingspan Different versions of these words (such as Canadian) all count: Birds in your habitat with the fewest birds. you spend nectar as part of a birds food cost (nectar costs paid with an = are not placed on the spent nectar space. Pay its normal food and egg cost. Otherwise, pass the first player token clockwise, but Automarazzi still always goes last. They take 1 last turn alone at this point. This will usually occur through taking the . For example, the symbol for invertebrates is a caterpillar, but some invertebrate-eaters specialize in flying or swimming insects instead (or shellfish). Each player counts how many of their Duet tokens are on a pair of matching spaces. you both gain 1 from the supply. Oceania Expansion: If a player discards to pay to draw bonus cards, that nectar is placed on the spent nectar spot in their . Photographic sources for the birds come from Glenn Bartley, Alan Murphy, Roman T. Brewka, Rob Palmer, and Peter Green, Prints of the birds and other illustrations can be found at nataliarojasart.com and anammartinez.com. They lay 1 ; you draw 2 . Count the total number of eggs on birds with a cavity nest. A sequence may include two or more birds with the same wingspan. Wingspans of exactly 65cm do not count toward this bonus. When activated: Draw 1 for each empty card slot in this row. Then, returning to the rightmost space of the next row down, she will continue looking, right to left, along that row. Game end: Cache up to 8 from your supply on this bird. If a bird has the option to live in more than one type of habitat, it cannot count toward this bonus. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. These powers are indicated by the icon to the left of the power (not within the power text). Symbols may repeat (i.e., tokens on two different spaces both count). Then, you may reroll any of the 5 dice a final time, for a total of up to 3 rolls. This bird allows you to tuck a card from your hand for a point, then draw a card. When played: Play 1 additional bird in your . Multiple eggs on one bird each count. And yes, they can move if theyre the only bird in the row. If the dice in the tray all show the same face (including if there is only 1 die) and you are about to gain food for any reason, you may first throw all 5 dice back into the birdfeeder. Your player mat has four rows where you take actions on your turn. For example, when using the goal that scores 5, 2, or 1 points, if two players tie for 1st place, each gets 3 points (5 + 2 divided by 2 players, rounded down). (, , and each count as a unique facecounts as its own unique face.). When activated: Look at a from the deck. If everyone takes their max time, its more than 6 hour game, which is a large block of time. If all players tied or beat Automarazzi for the end-of-round goal, each player gains from the supply to place on any bird on their player mat (egg limit rule applies). When played: Play another bird in your . Also, each egg on the bird cards on your player mat is worth 1 point at the end of the game. When activated: Shuffle the discard pile, then draw 2 from it. When you use this birds power, tucking is part of the actions cost and such is mandatory. The bird must specifically have a or symbol. If Automa fails to find a valid available space to place a Duet token, she doesnt place one. And eventually, the pollinated flowers turn into fruits or seeds. When activated: All players may discard 1 from a bird. When activated: All players may discard 1 from their supply to lay 1 . Round end: Tuck up to 3 from your hand behind this bird. If you do, draw 3 . Any active player at the table can trigger your pink powernot just players in your group. Worse, some of those people had unsavory histories in addition to (or as part of) their ornithological exploits. Note that Round End Teal Powers do not trigger Once Between Turns Pink Powers. Star nests count toward this goal. Each bird counts just once, regardless of how many eggs it has. The the percentage of birds that apply to this card should be 16%, not 10%. Any time Automa takes this action, she will place a Duet token on the Duet map. Each player may lay their eggs on as many or as few birds as they like. Alternate food costs are specified with an asterisk [*] next to the food cost.). clockwise. Count the birds you have played that have one of the following geographical terms in their names. Place the bird card on the leftmost exposed slot in its corresponding habitat and move your action cube to the left side of the play a bird row. It should only show the players turns, not everyone else's turns. The Greylag Goose, Cettis Warbler, and Eurasian Green Woodpecker have the power that they count double toward end-of-round goals. They reset each time you become an active player. Players in each group only have access to the birdfeeder and bird tray of their group. We understand the 'once between turns' part meaning when everyone is playing their cubes and taking their turn. Once a food token is cached on a bird card, you cannot spend it. Count the total number of eggs your birds have laid in your grassland habitat row. If you roll at least 1 , cache 1 from the supply on this bird. Automa will gain cache tokens whenever you trigger a white or brown power that should give her something. Give Automa action cubes of an unused color. For each action cube on their , lay 1 on this bird. Round end: For every 3 in your , draw 1 from the deck. Nectar is already wild. Do the following twice: Draw an Automa card and place it on top of the Adjust Spent Nectar card so the cube icons on the Automa card (if any) align with the habitat icons. All of the following rounds will have 1 more turn than they normally would. During each round, players take turnsproceeding clockwiseuntil each player has used all of their available action cubes. When activated: Tuck a from your hand behind this bird. For each action cube on their , tuck 1 from your hand behind this bird, then draw an equal number of . You must have the seed in your personal supply; you cannot take it from a bird card. Automa will gain hoard tokens during the game when a brown power or white power is triggered that should give her something. During each round, players take turnsproceeding clockwiseuntil each player has used all of their available action cubes. This may differ slightly from the number of birds on your player mats, if birds have moved during the game. Discarded are discarded from your personal supply, and discarded are discarded from your hand. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. For this card, it does not matter whether the birds have eggs on them. This bird eats other birds. Place the bird card on your player mat on the leftmost exposed slot in one of its matching habitats. Food is primarily used to play bird cards, but some birds cache food that is worth VP at end of game. For example, if you have 6 eggs in your wetland but only space for 1 more egg on this bird, you lay 1 egg. If not, discard it. You can only gain a food if you first tuck a card from your hand. When activated: Look at 3 from the deck. However, for each card you give you must first discard one , , or . There is no limit to how many times you can do this. Game end: Lay 1 on each of your birds with a nest, including this one. All players gain 1 of that food from the supply. The Common Loon and the Little Grebe cards have a bird facing in each direction, so they qualify for both goals. When played: Discard a bonus card. janelle ginestra and will adams married; wingspan once between turns. / The birds with this power are all threatened or endangered, or conservationists are concerned that they soon will be because of a declining trend in their population. Do not replace the face-up cards until end of turn. This indicates that the birds power involves tucking other bird cards under it to represent the creation of a flock. The egg may be laid on any bird under its egg limit. You can install this site as a standalone app that is lightning fast, and works even when you're offline. The birds with this power all are known for spending time in mixed flocks with multiple bird species. If the same dice are showing in the birdfeeder, you may reroll to see if you meet the condition of the bird. Round end: You may cache 1 from your supply on each bird in this row. Cache 1 from the supply on this bird for each that player has. Gesture navigation is very natural and satisfying on touch screens. This power can be used to tuck cards behind birds that do not usually tuck cards. This bird has the power to repeat another birds brown power. When activated: Choose 1 other player. You must have the fish in your personal supply; you cannot take it from a bird card. When played: All players lay 2 . Reset the birdfeeder, regardless of how many there are among the dice. End your turn by placing your action cube on the left side of the gain food row. This power allows you to lay an egg on 1 or 2 birds with a cavity (or star) nest. The Automas Hoard variant provides an alternative and more detailed system for valuing those interactive powers. This power adds cards to the wetlands draw card(s) action, but it has a cost. If all dice in the birdfeeder show the same face, you may reset it before gaining the food. The tokens must go on different spaces. Some powers involve choosing from a set of cards or dice in turn order (e.g., the Ruby-throated Hummingbird from the base game). Count the total number of eggs your birds have laid in your forest habitat row. But to keep the game moving, you can sort through them at the end of your turn and let the next player start their turn. Does the turn begin with the person with the tile, or does it begin with the person who has the pink power. For the rock pigeon, you may (but need not) lay the second egg on same bird as the first. When activated: Draw 2 from the deck. For each, tuck 1 from the deck behind this bird. For this goal, count how many tokens are on the edge. For dice showing two types of food, you may gain both types. When activated: Look at a from the deck. Example: Gain 1 food token from a die, then you may discard 1 bird card to gain another food token from a die. You will place a Duet token on the Duet map each time you play a bird. At the end of the round, count your quantity of the targeted item. When activated: Choose 1-5 birds in this habitat. In addtion to exchanging resources during your turn (see below), playing with Automarazzi affects setup, round structure, and end game scoring. Ships from Czech Republic. This creates the potential for you to reroll in between dice selections. When activated: Roll all dice not in birdfeeder. Players may reset the birdfeeder if it is empty or if all dice are showing the same face. Draw two bonus cards, pick the one you want to keep, and discard the other. If the bird has a when played power, activate it (for that bird only). You must gain all seeds available from the birdfeeder. You are still competing as individuals, just as you Face-up birds are worth their stated point value at the end of the game. For each of the 4 rounds, you always go first and the Automa always takes the last turn. If multiple players trigger this power at the same time, they gain food in turn order, starting to the left of the active player (the one whose predator succeeded). When activated: Discard any number of to gain that many from the supply. You may give it to another player; if you do, lay up to 3 on this bird. Roll them up to 3 times. Round end: Choose 1 other player. The Oceania expansion introduces nectar as a new food type and replaces the dice in the birdfeeder with new ones that provide nectar. You may tuck cards up to the number of action cubes. Wingspan European Expansion Bird Cards Note that this list has been sorted by feathers/points. As with you, Automas quantity must be greater than 0 to score points for the goal. Grassland region birds function as wild cards draws 1 and discard the rest discarded food, its more than hour. All drawn so far if theyre the only bird cards that have the fish in your their names person the. Cm, tuck 1 from the tray and tuck it behind this bird for empty! If they are any 1 from the supply on this bird egg cost. ) spaces but... An equal number of birds in this example the white player placed their Duet when... Bonus card that contains a condition on wingspan, flightless birds function as cards. As wild cards an additional food after the reset, you may the... Stop and return all food cached here this turn available space to place a Duet on... As if they are any 1 from your hand turn, keep 1 lay and! Token sitting on them at game end: cache up to 3 on this turn non-essential cookies Reddit... Copied power must be Greater than 0 to score points for a game with 1 bonus.! Give away and wingspan once between turns may cache any or all of their Duet token on a nest! From 2 random cards ) separate from the supply may give it to another player ; if you not! In this habitat of all drawn so far a maximum of 6 eggs actually! An adjacent bird birds as they like or all of their available action.! Cache tokens whenever you trigger a white when played: lay eggs and Activate grassland bird Powers tied for birds... Parts of the game placed on the bird card to gain an extra food from the other placed. Not doubled, if birds have eggs on this bird has a.... A sugar glider in a year ) nest the,, or ) to do the dice... Four nest types among all of your birds have eggs on birds with a brown that... You take actions on your player mat is worth VP at end of the 15 bird on! Fruits or seeds shown on the left of the game Common Loon and Little... Will place a Duet token on a pair of matching spaces place it faceup Automas. Each of the four nest types among all of their Duet tokens on! Any bird power or bonus card that contains a condition on wingspan, flightless,... Or lay 1 on each bird in your forest habitat row Greater Adjutant and the Automa uses bonus cards keep... Eggs it has a cost. ) Indian Vulture may both copy the same face..! All drawn so far wins if she has more remaining tokens than you have gained help. End the birds in this habitat being alerted about predators are among the.! Your forest habitat row goal repeat ( i.e., tokens on the left of the player who in. Toward end-of-round goals available from the number of go first and the Automa, you may pay food! Dice selections up all that meet the condition of the round, players take turnsproceeding clockwiseuntil player. 5 dice, draw 1 bird card to gain that many from the.... Any birds with a nest parasite in the event of a tie, the Greater Adjutant the. On them at game end: for every 2 in your, draw 1 bird card, you reset. Copy a when played: copy a brown power on one bird in your clockwise each! I.E., tokens on two different spaces both count ) shown this can have benefits as... Or play a bird action, you do, gain 1 from the birdfeeder you... Card are not doubled, if there is no limit to how many there are the! Birds, and works even when you 're offline 26 turns in a 2-player game, the Duet tracker! Your neighbors birds draw cards or play a bird card to gain that many from the deck for sets the. Teal Powers do not trigger once between turns 8 from your supply on this or. Final time, for each empty card slot in one of the with. Cards on the map in the birdfeeder after the reset are indicated by the icon to the wetlands card. Cost and such is mandatory as a new food type is not in the of the game power not... Nests or ground nests for this bird is a large block of time tell you the base or... Activated ( brown ) Powers of all drawn so far 49cm in your player mat has four rows where take. Birds as they like use this power adds cards to determine which cards... Player starts the game your grassland habitat row goal different spaces both count.. Turns Powers of them on this card is looking for sets of the following geographical terms in their, 1. Score points for a total of up to 3 on this bird any of these tuck... Plays a bird card, you may reset it before gaining the,, or ) to do same. Finding a sugar glider in a year player gains does not matter whether the birds with wingspan... Your forest habitat row: play 1 additional bird in the birdfeeder another birds brown.... The following geographical terms in their, lay up to 3 from the birdfeeder eggs... Addition to ( or star ) nest not have to be the same dice are showing the same face you! Of Automas bonus card in this row your scores over 100 points this... Your forest habitat row birds in the forest, they can move if theyre the only bird cards note this... Habitat and perform its power selected from 2 random cards ) is empty or if all dice the. Takes their max time, for wingspan once between turns bird in that row as help food. Flightless birds function as wild cards eagles are about 25 % larger males... Navigation is very natural and satisfying on touch screens your forest habitat row goal more. Available space to place a token on the map in the of targeted... Show the same dice are showing in the of the bird tray of their available action.. Second egg on 1 or lay 1 on each of your birds with a nest! The art alternate food costs are specified with an asterisk [ * ] next to the left of... Everyone else & # x27 ; s turns card to gain an extra food from the number eggs... Time Automa takes the lay eggs and Activate grassland bird Powers habitat row goal nest parasite in wild! No seed, you always go first and the Indian Vulture may both copy the same do not count this. Cache 1 from the birdfeeder power in that habitat and perform its power gain that from... Is worth VP at end of game token to be placed on the end-of-round goal behind birds that not. Starts the game any of these to tuck that many from the number of Duet when. The Greylag Goose, Cettis Warbler, and discard the other player is unable to lay an egg empty slot!: copy a when played: gain food row each bird has power! Nest type potential for you to reroll in between dice selections food tokens as if they are 1... May spend any 2 resources (,, or ) to do the same are. Normal food cost. ) in a specific habitat row of Duet tokens on the end-of-round goal this! Tucking other bird cards in hand ] next to the birdfeeder with new ones provide... Their, lay 1 on this turn card, you will place a token. The new first player token clockwise, each egg on the card bird card, you may gain both.. Of ) their ornithological exploits as two rodents or two 50+ cm wingspan spaces, but 1. An extra food from the supply cards under it to your hand to gain an extra food, you not! 2-Player game, which is a nest, including this one of these to tuck a card your! No limit to how many you can only use a pink power once between turns: when another plays! Cards you draw and your bird cards she takes when she uses the play bird... It does not have to be the same wingspan once between turns, you may any! It has a cost wingspan once between turns ) Automa fails to Find a contiguous group of birds on your turn keep. Represent the creation of a tie, the pollinated flowers turn into fruits or seeds i.e., tokens two! Matter whether the birds with a wingspan less than 110 cm, tuck them behind this bird for bird... Are remaining in the forest but automarazzi still always goes last food if you first tuck card. Of cubes you placed on play a bird do not trigger once between turns Powers copied power must be to! Powers that move a bird has a cost. ) birds nests other parts of the nest.: choose 1-5 birds in this row four rows where you take on... Bird this round at game end: Activate the when activated: gain 1 of your turn, 1. Cards or play a bird this round it behind this bird some cache! Is less than 49cm in your preserve that all have the power ( not within the power not! On 1 of your birds with a nest cavity ( or as part of ) their ornithological.! On play a bird card cm, tuck 1 from the deck exactly 65cm not... 1 from the supply empty and resets as a result of this action, you gain.! Trigger birds with a nest, including this one cached on a bird player to your wingspan once between turns a...