"Item" is the choice to access the various item commands: The "Armed" choice pulls up a screen much like the one under "Status." Part II: Spring Breath Town Ulara Phase 2 - The First Generation: This is a decent enough phase to break out the big guns. To the right is a chest with an Angel's Prayer. Boss: Syuveil (Wind) Here you will find a tree that is falling over. Last time I fought him, he spent half the time shooting out Burn Outs at Dart and Spinning Gales at Albert. Hopefully you have at least one fast character, because Lenus attacks often and has no mercy. Most would say that his speed is his winning quality, because he has the second highest of any character, and using items to increase this makes him almost unstoppable. Don't forget to, at some point, whip out all the Repeat Items that you've been collecting over this game. However, if you are exceptionally powerful (I have only managed this once over the many years), you may be able to diminish either the head's or body's HP to zero within ten rounds. Use his Accessories slot to boost his attack, and consider giving him some Bandit's Shoes. Albert compares the hidden nature of the caverns under the sand he believes were created when water receded from this desert, and their quiet solitude, with the sad but merciful ignorance of the outside world to its apparent doom. See those big red flowers? If you choose to withdraw from the battle, Faust attacks anyway. You can walk around the ship if you like by pressing square. I recommend starting with the two soldiers the Commander brought to the party and using a Healing Potion if Dart's health gets too low. You may want to use Dragoon Magic against him. And be sure to save. Joining you now will be the renowned knight, Lavitz Slambert. Meru gets a poor welcome home. If you have a Power Up, use it on Miranda in this battle right before she uses all these powerful magic attacks. The main struggle with the Windigo is his vast health reserves. Continue up and then take a left. Just behind the plants is a male Wingly pacing back and forth. Typically, I focus on leveling up those weaker-attack, high-SP Additions like Burning Rush or Madness Hero when I'm running around facing minor enemies, and switch to higher-damage Additions when I get close to a boss battle. For Miranda, perhaps give her a Therapy Ring (recommended), Physical Ring, Magical Ring, Spiritual Ring, or a Dancer's Ring. Once again, make sure you do not kill Kubila last. Afterward, enter the fortress proper. Try Shana/Miranda and Rose. Head toward the exit until Miranda points out Shana's absence. Speak to the mayor when you're ready, and the party spends the night there (not without drama). If you spent extra time training, this battle can actually be very easy, albeit long. And make sure you have at least 30 minutes to get through this, preferably something closer to an hour. Follow the path and get a Healing Potion and then 50 gold. Go back into town, where Dart runs into Meru. He leads them to his home in Lidiera. The top contains a Moon Serenade and the bottom a Sun Rhapsody. Don't use Dart's new Dragoon Magics just yet. Take Mappi out first; he has an instant-death attack that can really hurt you. They dampen your chances in battle to beat the opponent. Albert could use Wing Blaster, and Dart could use Explosion. Especially if one of your characters or Additions is close to leveling up, you may want to consider spending some time running around here. Now head down, right, down, down, down, right, up, and finally right to get to a recovery point and Save Point. After the conversation, go to the top left. After the conversation, prepare for battle. Go left into either doorway. The chart has the name of the Addition, the Number of strikes in each Addition, the Damage percentage, the current level of the Addition, and the number of completed Additions until leveling it up. Also, you can use it to block counterattacks during Additions in battle. Note: Again, it is not recommended that you fight this upcoming battle without the protection of at least two Legend Casques. Go tot eh Law Launcher, where you will find the most challenging game of dodge-the-Laptos. Note: The Soul Eater may be Dart's best weapon, but it also saps his health. In short, that's half as many attacks toward the rest of the party. I haven't yet decided if this is a good thing or a bad thing, although it may be a godsend if you are really struggling and need that healing. Otherwise, you are gifted with the Psychedelic Bomb, which is not as powerful and can only be used once, like other Attack Items. The Pupa has no attacks, so take this time to recover from the Caterpillar. Before you enter the Hero Competition, make sure you're decently stocked with various Recovery Items. However, no matter how nice he is, he does have at least two other attacks, both powerful magical attacks. This monster has 1,600 HP. The first chest contains an Attack Ball. If you answered all the test questions correctly, you will receive the Psych Bomb X, an awesome multiuse item. As you move through the Moon, each character in your party will have to face a thing of their past and conquer it before moving on. Afterwards, the party discusses dinner and is then invited to spend the night in the castle. Here is a dock with a boat at it. Basically, have a few Healing Potions on hand, and perhaps a Body Purifier. Before you get to the exit, you are roped into a lot more conversation, then some drama, and then some more conversation. There is nothing you can do about it except wait until Melbu spits the person back out, causing some pretty heavy physical damage to the person he spits out and the person Melbu spits them at. He has a wide variety of Additions, and when trained properly, he can be quite the warrior. Using specific Attack Items is a less risky way to ensure you deal extra damage without taking along the character that is weak to those attacks of the enemy. Dart and Haschel have met before sometime in the five years when Dart was looking for the Black Monster, and apparently they got very close as friends. Unfortunately, Michael cannot be harmed by literally any attack until Rose reveals his weakness. The first chest contains a Spark Net. Also equip powerful Additions. As always, Bandit's and Dancer's Shoes are also very useful to help you get in more attacks. The correct answers are as follows: The first several questions directed at Dart and Lavitz have the potential to derail you, and if you answer incorrectly, Shirley will let you know that you are off track and start over. Earlier you should have turned the wheel to make the doors open. If you were holding out for any items you wanted to buy, or if you wanted to do some more training or complete any Side Quests, do so now. Continue to the other side, through a conversation. For tips on how to complete Additions, see here. Give your heaviest physical attacker (probably either Lavitz or Rose) a Power Wrist. Training Tip: My last training tip is that this is an excellent time to prepare for the final battle through rigorous training. If you happen to have any Earth-based items like a Pellet or Meteor Fall, that would do a decent amount of damage, especially if you use Rose to throw them. To reach the Bottom Chamber, starting in the Central Chamber: Part 1: Go through Teleporter 1. It ain't a morning bug. ); Robin Diaz for scoring me some of that awesome cake his mom makes, and to my brothers Ryan Stovalt, Richard Lauze, Jim jr. and Jim Sr Kaminzki. In the next area, you have a platform with five teleporters. The Vanishing Stone is a particularly useful item that grants you access to one of the more dangerous Side Quests in the game. For a list of items, see here. For instance, I tend to use Healing Potions when one or two characters are around half health. Simply choose the one you wish to discard and select "Yes" when it appears. Go out of the room and across to the locked door. When she uses her powerful attack, you will probably have to use a Healing Fog, but this is the only real worry. The fireplace in the basement of the castle, The upper left area of the third floor, one level below the throne room, The fireplace in the basement of the house to the left of the meeting room with Kaiser, The left-hand corner of the room where you meet with Kaiser, Behind the bookshelf in the house two left of the inn, The basket to the left in the area outside the tournament tent, Between the barrels in the first house on the left, The mess up the ladder in the first house on the right, The bookcase in the first area of wooden houses, The barrels to the left of the entrance in the second area of wooden houses, Between the barrels above and to the left of Stardust 19, The wine bottles outside the bar entrance (above the inn), The table on top of the house next to the church, The bottom left corner of the weapon shop, The bottom left pile of jewels in the jewelry shop, The bottles lying in front of the oversized telescope in the item shop, The decorative puddle of water to the left of the town entrance, The suit of armor to the right of the entrance, The "thing" in the middle of the room at the base of Lisa's tower, The torch to the right of the "throne" where you fought Gehrich, The box just below where Kongol is standing below deck, The pipe to the right when you just go into the rooms with three entrances, The bookshelf to the right after descending the into the inn, Between the barrels under the stairs in the inn, The pile of stuff inside the house just to the right after disembarking from the. Press X next to the sparkle in the top right-hand corner, and four ghosts appear, giving four digits in ascending order. The bottom left-hand corner contains the stats of the character: The five columns signify (1) which stat is being discussed, (2) the level of stat given only through the skill of the character's body (most of which rise with level), (3) how much the equipment that the character is wearing affects the stat, (4) the total of columns two and three, and (5) the percentage of increase in the respective stats when turned into a Dragoon. The teleporter activates, carrying the party away. Speak to your party if you wish, then open the door. Battle Summary: He's a pretty round-about guy when it comes to stats. The main goal of grinding will be to max out your additions and get everyone to Dragoon Level 5. The Boss Battle Path is recommended first, followed by the Item Path (use this link to skip down to this path). The guards only run as fast as Dart, and they only chase you along the main path. In addition, if a character becomes Stunned, you can save you Dragoon SP for later by just waiting it out. Having everything back in order, leave the Home of Gigantos. After all this, go back out into the glacier until you come to the screen where you got the Heavy Mace. Try using your Psych Bomb X and your strongest Additions. This Indiana Jones 5 trailer was revealed during Star Wars Celebration 2023. Be sure to equip the strongest Additions. Then go left and use the teleporter. The ceremony has already begun. Even Miranda is worth using when equipped with these. Anytime there is a split in one of the teleporter orbs, I will refer to each teleporter by going clockwise around the orb, not including the teleporter you arrive on. This room contains an item and weapon shop, and a peculiar statue of the Archangel at the top right. After he reads the letter, the mayor is concerned and gratefully accepts the help of the party, directing them to the Valley of Corrupted Gravity. If it would normally do 367 damage, it will instead do 734! (Special thanks to Spencer K. for pointing this chest out to me!) Haschel: "I couldn't stop her." In here Dart has an encounter with a man claiming to have killed Feyrbrand, but who then gets arrested for it. Go back to Vellweb after the end of Chapter 3. Use them wisely. Pink circles dot the floor while Spinning Heads appear at each one. In the top left-hand corner, it displays which character you are looking at, his health, SP, MP, Calamities, experience, level, and Dragoon level (more information below; see Dragoons). If you would like to contact me about anything, please shoot me an email at abbisonny@yahoo.com, or send me a message directly from the GameFAQs website. If you are attacking a Wind-type enemy, perhaps instead of taking an Earth-type character, you could simply bring along several Earth-Based Attack Items. If you have spent a long time training before this battle, or if you are blessed with Legend Casques, the difficulty of this battle drops to Moderate. Do this for each circle until the path is open. Watch out for them. Their importance grows with the game, and with their difficulty. You'll pop up just under that. Battle Prep: Equip your party members with Accessories to boost magic defenses, like Spiritual Rings or even Sage's Cloaks. For more detailed descriptions of each Stardust location, use the links for each location within the list. In essence, make sure these three characters can survive. The Virage's left arm uses Can't Combat attacks, which can only be prevented with a Talisman or by destroying the arm. If "189" gives you an attempts warning, you know that none of these are in the right place. 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