Additionally, you learn to create unique magical effects with your dances. Great summary of the subclass. Many go on treacherous expeditions to ruins deep underground to uncover ancient glyphs left by lost civilizations, bringing back knowledge to strengthen themselves and their homeland. Beyond that is something that is less of a problem and more of a true limitation: our stock of spells. You can make only one duplicate at a time. My next thought was to consider class features that felt thematic. Good spells of this level to prepare are as follows: You gain access to 2nd-level spell slots. This is because at 3rd level, battle smiths gain the ability to use Intelligence instead of Dexterity or Strength as their weapon modifiers. Rather, I think this is here to encourage creativity from the players and DMs at any table where a bladesinger is present. As you grow and train, you sense your speed and magical attunement increasing. Okay, maybe thats a bit extreme. If you are the artist and want your art to be removed from the live version of this document, simply contact me! College of Dazzling - Special Effects Bard Subclass for 5th Edition; Play Your Next 5E D&D Game as a College of Ghosts Bard; College of Mirrors; College of Cataclysm; College of Rime; College of Style and Design; Play Your Next 5E D&D Game as a Bardbarian Alternatively, he can add two enchanted blade I abilities to his blade, either simultaneously or separately. The Runeblade table shows how many spell slots you have to cast your runeblade spells of 1st level and higher. If you can afford to save even one of each spell slot below 5th for this feature, youll be saving yourself from 50 damage every day. You can begin a dance as a bonus action and your current dance affects how you can spend your momentum points. The Dance Moves features you are able to choose from are as follows: Like the Offensive class Starting at 1st level, you have access to different Defensive moves which are fueled by your Dancer's Will, Not as graceful but still works, and still with speed. The Blade Dancer is a fighter who fights using their custom Weapon Created from any Craftsman they know. For when people see the dancing leaf moving toward them in the strangest of ways, only those who can learn from the leaf movement and agility can ever hope to be a blade dancer. The Flair determines the Arcane Strikes damage type as well as its effect as detailed on the table below. Their fighting style typically revolves around dealing damage but sometimes there is an odd one in the group and uses their style for defense and counterattacking their Foes. For example, you make an attack and change your longsword/Dueling loadout to a longbow/Archery loadout and gain a +3 total bonus to attack rolls with your longbow from the Archery Fighting Style. The weapon stays in this form until you die, or you use an action and weavers tools to return it to its original form. You can move in between each casting. When you use one of your Dance Arcanum features, you may select a creature within 30 feet of you to dance with you, able to use that dance maneuver once any time within the next minute. If you want to cast either spell at a higher level, you must expend a spell slot as normal. Thank God, we do have other features improving our ability to fight. You gain a +2 bonus to attack rolls you make with ranged weapons. When an enemy is within your weapons reach, it is considered to be in difficult terrain. Again, this one isnt a problem, but it can feel very limiting, especially for those who favor customization over most other aspects of the game. Blade Dance. For the duration, your movement doesnt provoke opportunity attacks. That little line about cantrips also highlights the main functionality of this subclass. Some believe that genies granted these runes to warriors of old , while others say the gods graced those who perform worship through dance. Not only do these gauntlets give a small boost to defenses, but they also allow the wielder to attack with elegance and grace, like that of a dancer, using the hidden blades within the gauntlets. Think of this class as a combined flavor of a Rogue, Bard and a Barbarian. . Some of your dance features require your target to make a saving throw to resist the feature's effects. You gain access to 7th-level spell slots. It means dodging and diving through waves of foes, slicing each one down. Re: 5E Class - The Bladedancer. Note: Other gnomes work as well. The gauntlets are made with a complex function of gears that are attached to the chains, which are connected to the blade. The Spells Known column of the Runeblade table shows when you learn more runeblade spells of your choice. Weapons: Simple Weapons, Martial Weapons If you have weavers tools, you can cast the dominate monster spell with this feature. Choose two 3rd-level wizard spells in your spellbook as your signature spells. Back to Main Page 5e Homebrew Classes, https://www.dandwiki.com/w/index.php?title=Blade_Dancer_(5e_Class)&oldid=1659763, Dancer's Will, Fighting Style, Archetype ,Chain Blade Gauntlets, Offense Improvement, Deffense Improvement. Expertise in Acrobatics, Performance, Insight, and Stealth. In addition, whenever you make an extra attack using a bonus action on your turn, you may make up to two additional attacks with your off-hand weapon. You gain access to 3rd-level spell slots. At 20th level, your Flash Double feature gains the following improvements: The glyphs of the Spectre are considered hidden knowledge, privy only to a select few. While you are wearing armor, you gain a +1 bonus to AC. Tools: None While this is a character who teeters on the edge of M.A.D., you can still get away with multiclassing if you choose well and dont overextend yourself. Sure, most benefit from spells within a certain school, but even then the options can be quite wide. In Dungeons and Dragons 5e, "half-casters" are classes and subclasses that blend martial prowess with magic ability. You can make up to three duplicates instead of just one. This is the philosophy shared by Bards of the College of the Dancer. Until the spell ends, you use a bonus action on your turn to disperse one of the walls and reform it at another point within 90 feet of you. The blade dancer must make a Jump check; if the result is less than 5 feet, he cannot use this ability on that attack. Once you reach 2nd level you can choose two of the classes proficiency and double it. You can begin a dance as a bonus action and your current dance affects how you can spend your momentum points. Its entire focus is on us being nimble; plus well be using it to get a good AC with light armor and, more than likely, as our weapons attack modifier. The weapon must have the two-handed or versatile property for you to gain this benefit. You teleport to that space holding your rune weapon, and each creature of your choice within 5 feet of you must make a Constitution saving throw against your Runeblade spell save DC or take force damage equal to 1d4 + your Intelligence modifier. The only levels mentioned for the purpose of these builds are those when you will have the opportunity to make a decision on how your adventurer grows. At 7th level, you cannot be surprised, and abilities that allow the enemy to use a reaction to attack you in response to an attack made by you always miss. Of coarse, my first thought was to look through official classes that fit thematically leading me to look at the Blade Singer and the College of Swords Bard. Distant land. Until the end of your next turn, the target has disadvantage on the next saving throw you force it to make. Any creature immune to the Charmed condition automatically passes this saving throw, and if the creature has advantage against Charm, they also have advantage on this saving throw. Additionally you can draw a thrown weapon as part of your attack, as well as pick up any thrown weapon in your space during your movement. You can make a Blade Dancer quickly by following these suggestions. If we do burn a dash action though, well be flying across the battlefield at around 80 ft. per round. Still Mountain (Shield Required). You must be wielding a shield. You learn two dances of your choice, which are detailed under "Dances" below. Wizard: Bladesinging. The chain blade gauntlets function as normal gauntlets would, however, they are slightly more bulky than regular leather gauntlets. You learn additional runeblade cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Runeblade table. Spellbow Archers combine deadly aim and wicked magic to overwhelm their opponents from range. For the next minute, you and every friendly creature within 15 feet of you may add your Charisma modifier as Radiant damage to the damage rolls of their weapon, unarmed or spell attacks. Luckily, it gives them more than just a sword, and their agility, coupled with their magical prowess, allows them to be truly devastating on the battlefield. Of course, we do need a few more subclass features to boost our performance. You can't take a Fighting Style option more than once, even if you later get to choose again. While you have at least one weapon bound with your Puppeteer Blade feature, you can use a bonus action on your turn to make an attack with each of your bound weapons. Overlapping AOEs should also deal multiple instances of damage. Fighting Initiate If theres anyone who knows fighting, its fighters. If you want to cast either spell at a higher level, you must expend a spell slot as normal. As recently explained by Ed . (*See Chapter 8: Magic Items for these new weapon special abilities.). This is the first draft of my Blade Dancer character but I'm sure there's a better split and level progression I could go about using. Spell attack modifier = your proficiency bonus + your Intelligence modifier. When making this attack, you roll your Bardic Inspiration Die and add the value rolled to that attack's damage. To be a Bard is to create. At 15th level, as an action, you can deal slashing damage to yourself equal to half your maximum hit points. Mobile This feat increases your speed by 10 feet and protects you from opportunity attacks made by creatures that youve attacked. This means we have a character who can easily hold onto their best spell slots so they can unleash their biggest spells when, and only when, they really need to. Objects automatically fail Strength and Dexterity saving throws, and they are immune to effects that require other saves. You also regain the use of this feature if a target immediately dies when you doom it. 194 comments. As the runeblade becomes stronger, they may study, create, or discover more glyphs to etch onto their weapon, further enhancing their abilities. Obviously, Dancers in Fire Emblem are designed as these support units. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. Their fighting style typically revolves around dealing damage but sometimes there is an odd one in the group and uses their style for defense and counterattacking their Foes. Done well, it may be one of the strongest characters at the table. Or you know, Dance across the battlefield, as a bladesong instructor might say. A creature that doesnt start in the middle but moves in the same circle would take three instances of damage from the spells. It means acrobatically dancing around a giant's punches before felling it. Monks who follow this tradition wield blades as extensions of their bodies, with elegance and finesse, that often hides the deadliness disguised by gracious movements. The levels of the slots you recover can combine to a total of half your wizard level. Perfect for the in-and-out attacker. At 17th level, you reach the peak of your performance. You can use your bonus action to give you a bonus of +2 to your AC and advantage on your Dexterity (Acrobatics) checks until the start of your next turn. Whenever you expend a use of your Glyph of Protection feature, you gain temporary hit points equal to your Intelligence modifier (minimum of 1). At 15th level, spells you cast while holding a ranged rune weapon and attacks you make using a ranged rune weapon ignore cover. You may expend one use of your Bardic Inspiration to create one of the following effects: Your dance evokes the elegance and hostility of the mighty Viper. Third, select any available equipment you think fits best for you. The duplicate is an object with AC equal to your Runeblade spell save DC. Starting 3rd level, while you are not wearing any armour, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier. Parivir are swordsmasters, who learn runes to augment their martial skills with devastating elemental magic. This means we can set up with Booming Blade or Green-Flame Blade, and then immediately follow through with another melee attack. Each Discipline has a list of associated spells. You gain one momentum point when you successfully hit a creature, and when you successfully avoid an attack from a creature. To do so, youll want to choose a class that utilizes either Intelligence or Dexterity and that can give you benefits without you needing to take more than a three-level dip. Can only be used once per short or long rest. There are other options of course, and well get into those later, but we get a really nice clear plan of attack built in once we pick up this 6th-level feature. It means wielding two blades at the same time as extensions of your very being. To create art and invoke emotion within those who perceive it. You can end the invisibility at any time (no action required). Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. (all blade dancer rangers focus on dual-wielding swords in fighting as a symbol) Second, choose the Entertainer background. Back to Main Page 5e Homebrew Character Options Subclasses, https://www.dandwiki.com/w/index.php?title=Way_of_the_Blade_Dancer_(5e_Subclass)&oldid=1551149. If you're playing a warlock in Dungeons and Dragons 5th edition, you have a wide variety of subclasses to choose from. A doomed target dies whenever it has 100 hit points or fewer. A blade dancer who wears medium or heavy armor, or carries a medium or heavy load, cannot use any of his special abilities except for enchanted blade. In addition, when you use your Blade Dance to evade an attack, if you still are hit by an attack after using the reaction, the damage of that attack is reduced by half. Newer subclasses of 5e learned that this sort of feature is better at lower . The Blizzard Rush dance requires that you have at least one light weapon equipped. The first weapon attack you make against creatures that can see you but not your invisible rune weapon gains advantage. There are actually several fitting subclasses if you want to make a three or more level dip into this stealthy class. The bonus increases to +2 when you reach 10th level in this class, and to +3 at 17th level. For the following example build, weve used the standard set of scores provided in the PHB (15, 14, 13, 12, 10, 8) when deciding ability scores. You dont gain the +1 to attack from Glyph of Revolution since you did not change your Fighting Style, and your Archery bonus is only +2 as normal. Far Traveler Proficiency in Insight and Perception. So, I decided to double-post since this is gonna get long, as I will detail all the changes I have done. Leap of the Clouds (Su): A blade dancer's jumping distance (vertical or horizontal) is not limited according to his height. Compare that to the average wizards HP at this level, 60, and you can see how much of an impact this really has. If you cant decide between a melee class and a caster, this is one of the most exciting options by far, particularly because it is by no means a half-caster. College of Swords seems perfect at a glance but trying to make a Bard a front liner is an exorcise in futility. When you take damage you lose one momentum point; you cannot get below zero momentum points. A big issue with this subclass is its tendency toward creating a M.A.D. A bladesinger is not a martial expert who can cast some spells; a bladesinger is a powerful wizard with expertise in martial combat. Archived post. The duplicate disappears when you or it take any damage, if you become incapacitated, if you dismiss it as a bonus action, if you create another duplicate, or if it is ever 30 feet away from you at the end of your turn. Starting at 10th level, when you take the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see if youre holding your rune weapon. First, make Dexterity your highest ability score, followed by Wisdom. Starting at 3rd level, you gain the following benefits: When you are targeted by a melee attack, you can use your reaction to make a Dexterity ( Acrobatics) check contested against the attacker's attack roll. You can't use this ability unless you are engaged in two weapon fighting. Wood elf Bladedancer by Benjmin Slyom-Tisza. While dancing outside of combat, creatures within 30 feet of you have disadvantage on perception and investigation checks that target anything or anyone apart from yourself. The wizard class is given the ability to choose two skills from Arcana, History, Insight, Investigation, Medicine, and Religion. You also regain all expended uses at the end of a long rest. In addition, when you make attacks . It graces you with supernatural speed, agility, and focus. You also dont sacrifice much of your spells since multi-classed casters calculate their slots differently and the artificer is essentially a combat wizard already. The daggers are your main source of dpr with this, and the header stuff is just a formatting mishap. Also important to note that this feature still does not let you target a creature that is hidden from you (as opposed to unseen by you). Watch. The bonus is equal to your Intelligence modifier (minimum of 1). There are no 2/3 casters subclasses to my knowledge. Blade dancers tap powerful magical energy through a combination of martial prowess and magical study, gaining . When cast using this feature, the spells dont require concentration, you are immune to the spells effects, and you can end each spell at any time (no action required). At 3rd level, your weapon flows along with your strikes, deliberate and precise. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. This feature does let you target creatures through invisible walls that are not conjured by those spells. For a minute, you have the following bonuses: The bladesong ends early if you are incapacitated; if you make a two-handed weapon attack; if you don medium armor, heavy armor, or a shield; or if you dismiss it as a free action. At 7th level, you can use a bonus action on your turn to turn your rune shields bonus to attack and damage rolls into a bonus to your AC and saving throws instead, or vice versa. Enjoy full access to the wizards spellcasting prowess while slicing and dicing your way to victory. How does the Blade Juggler's Flash Double duplicate work and take damage? You can cast a spell instead of making a melee attack when you are presented with an opportunity attack. When choosing their leveled spells, Bladesinger's should consider action economy during combat. The spells count as runeblade spells for you, but they don't count against the number of runeblade spells you know. Boulder Quake (Heavy Weapon Required). Reading through some subclasses I came across a number of features that seemed perfect for what I was looking for. Additionally, when you miss with a ranged attack using your rune weapon, you can choose to hit instead. Yes, although it is important to note that if you're attacking a creature behind opaque total cover, the disadvantage from your target being unseen still applies. OC 5th Edition. The maximum amount of momentum points you can have at one time equals your proficiency bonus. Although the martial tradition of weaving magic into archery was originally borne and perfected by elven masters, many others have begun to emulate the art. Your swift and dextrous stabs confound the enemy. and our Training in War and Song When you adopt. 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