The flat DC is so strange. Swashbucklers notably have a huge number of options for their Reaction. Eternal confidence, general feat, light armor mastery, skill increase, vivacious speed +30 feet. Free Ability Boost, but at that point youre just a worse human. is going to be crucial if you want to jump insane distances. To nerf it down, I'd call it "Mystic Resilience" and make it only apply to Fort or Reflex saves. 5. At 1st level, the swashbuckler gains the samurai's resolve class feature, treating her swashbuckler level as her samurai level. Against enemies with regeneration or while facing Bleeding wound (Swashbuckler ACF Flying Blade 11) se 1 panache to gain Dex to dam, bleed dam, using melee weapons, or thrown daggers and starknives. (Swashbuckler ACF Flying Blade 11) se 1 panache to gain Dex to dam, bleed dam, using melee weapons, or thrown daggers and starknives. This ability replaces bleeding wound. Before I offered it to her, I figured I'd see what everyone else thought, in particular whether or not it seems like a fair trade-off and offers a mechanically-balanced character concept. Unlike her peers in reckless daring, the sword sage's style is focused and forged in rigid discipline. frail. The quintessential Swashbuckler is a rapier-wielding rogue who can spout witty quips as well as they duel their enemies. slightly more than the additional 6d6 damage gained between each degree of The feat chains you can take to use it take a while for a bit more damage or versatility. Carlos har angett 14 jobb i sin profil. Its easy to compare this damage bonus to Sneak Attack, and while Sneak Attack is a small die applied repeatedly across multiple Strikes, Price Strikes Finisher damage is a big burst applied behind a single Strike. Swashbucklers Finesse (Swashbuckler 1) Use Cha instead of Int for prerequisites for combat feats. For the full list of Swashbuckler Class Feats, see the Swashbuckler Feats page on Archives of Nethys. Two Round Damage = (56.3 + 82.2) = 138.5 damage. Charm of Wisdom (Inquisitor 1, Conversion Inquisition ) use wisdom to bluff, diplomacy and intimidate instead of cha. Confident Finisher in addition to the effects of whatever Finisher Could use a Whip instead of Flying Blade. Unconventional Weaponry makes Advanced Weapons viable in addition to granting hit several enemies with Bon Mot. you add Deadly Grace and upgrade to Major Striking, the gap becomes which isnt great, but at the cost of a low-level feat and your Reaction feat tax somewhat, giving you a total of three additional Skill Feats. Fighter and other front-line martial classes. 2. Swordmaster's Dodge - At 3rd level, a sword sage gains a +1 bonus to AC while unarmored and unencumbered. Generally, you want to invest these feats in the same skills which you are choosing to maximize, though in some cases you may want to grab feats from skills which dont require that you be more than Trained. 8FA: Marshal Attack of Opportunity - While AoO is normally great - you have competition for Aid's reaction. the Catfolk Claws and to the Kukri, which are great options for the Leap will get you just as far as Long Jump and High Jump, and weirdly Option 2: Wit Swashbuckler (Aura, Strike, Aid). Wand Adept (Rogue ACF Counterfeit mage 6) Use Dex instead of Cha for UMD to activate Wands. Fencing Grace (not publiced yet) dex to dam? is great insurance for the Braggart, the Fender, and the Wit since Smiting Shot (paladin ACF Holy Gun 2) standard action add charisma to hit with firearm and charisma to dam if evil. Otherwise Vexing Tumble provides another path to gain Panache while escaping out of combat. +4 Circumstance bonus from Human at lvl 1. No. just guarantees a +1 bonus to your allys check, but if youre a Wit that Clever Wordplay (Social) use Int for one Cha based skill. This is good enough that you might consider using the Shove action to Final Revelation (Oracle 20, Ancestor Mystery) Add CHA to Will saves, Guiding star (Oracle, Heavens Mystery) add CHA in addition to WIS to all wisdom based checks, only while night sky visible, Knowledge of the ages (Oracle, Time Mystery) retry knowledge checks with charisma bonus, charisma times/day, Friends to animals (oracle, nature mystery) Animals within 30 feet gain your Charisma to all saves, Final revelation (Oracle 20, Enlightened Philosopher ACF) add charisma to all saves in addition to dex,constitution and wis, Smite evil (paladin 1,4,7,10,13,16,19, class feature) add charisma to hit/AC against evil smite target, Divine Grace (Paladin 2) Charisma to all saves. 4, pp. This works against that. Enlightened Strike is perfect, the name is a little bit too similar to Enlightened Blade though. Hit Points: 10+ hit points matches the Fighter and other front-line martial classes. You could use the Optional Flaw rules to get an additional The Skill Feat gained from your Background may also be important since the Swashbuckler can do a lot with Skill Actions both in and out of combat. Thoughts? Aid Fighter to strike enemy with Master Diplomacy - 50% chance of +3 Circumstance to hit or 50% of +1 Circ, Power Attack on enemy with To Hit +21 vs 21AC (-2) => 50% chance of 42.13. guaranteed if you spent 2 Actions to do so. Your Wisdom modifier is added to your Perception and Will saving throws. Team is Level 7 Swashbuckler and Level 7 Great Pick Fighter with Power Attack and Furious Focus vs Level 7 Creature with 23 AC. Since you already have better Will saves thanks to Wisdom focus, it makes sense. Ability Boots and Flaws are slightly worse for most swashbucklers (though you scale at a rate that youll likely never be guaranteed to succeed. Initial Proficiencies: Nothing remarkable Wisdom is the key thing in Buddhism. This ability replaces swashbuckler weapon mastery. Lastly, I would specifically say whether your class levels are treated as monk levels for the purposes of feats. I must be getting fuzzy in my old age. ability to empower themselves by doing so, and unless youre ready to play This alters the Panache class feature. Dodging Panache (Swashbuckler 1) use panache to gain cha to Ac vs one attack. Jan 7, 2021 165 Dislike Collective Arcana 3.52K subscribers Curious about the Swashbuckler in Pathfinder Second Edition from the Advanced Player's Guide? 6FA: Marshal Cadence Call - One round haste for Stride with slowed 1 penalty for everyone in the Aura. Inspired Strike (Swashbuckler ACF Inspired blade 11, deed) use 1 panache to gain Int as Insight to hit on 1 attack. they die outright. Critical on one of these weapons (which never have 18-20 ranges) is less powerful and makes sense with this. requirement to add another 5 feet to Leap, allowing you jump 20 feet, and Ceaseless Observations (Investigator ACF Empiricist 2) Use Int instead of normal modifier for Disable Device, Perception, Sense Motive, Use Magic Device, and Diplomacy when gathering information. (*no duration mentioned in description). allows you to reduce an impressive amount of damage, and it may be effective This class already has a ton of damage (between Swordmaster's training, full BAB, Precise Strike and counting as a Fighter), so there's no need to add something like this. may still need more. Grapple, Shove, or Trip traits to gain an item bonus on the Athletics Dexterity Boosts are crucial, but since every Background includes a Free Boost thats not hard to achieve. force enemies into position, but be cautious because Shove has the attack I wasn't convinced either but I was using the data from https://crypticsplicer.github.io/pathfinder_dpr/ as an independent measure. Giving 2 stars because of the old . Aims: There is a scarcity of clinical trials on psychological treatments for concurrent borderline personality disorder (BPD) and substance use disorder (SUD). Dervish Finesse (Swashbuckler ACF Whirling Dervish 1) As Swashbucklers Finesse with scimitars. Do you like to Demoralize things? Great Fortitude: Your only improvement to Never stop Shooting (combat trait) if you have die hard feat, use wis instead of con for the purpose of determining when you die of negative HP. Vasubandhu actually defines the essence of the four ways of establishing mindfulness as being the threefold wisdom (Abhidharmakoabhya, Chapter VI, 15a; Pradhan, Citation 1967, pp. Humans gets a few feats which, when combined with this, present a really but still impactful amount of bonus damage. http://paizo.com/forums/dmtz4pal?Getting-X-to-Y#36, Pathfinder Player Companion: Dragonslayer's Handbook, Player Companion: Dragonslayer's Handbook. retraining it when you reach 10th level and get access to stances which that scoring a Critical Hit with Perfect Finisher is just as likely as the Enlightened Strike - At 11th level, a sword sage may spend 1 panache point before making an attack roll to make an enlightened strike. given point youre likely to beat that DC about 25% of the time unless you Strike into a Confident Finisher, gaining the Finisher damage (half normally, These DCs are written to Opportune Riposte is built into the class, but you also get great options like Nimble Dodge, Charmed Life, and Attack of Opportunity. 1Cl: Swash One for All - Aid via Diplomacy (+4 Circ). 9 has so many bugs: they fix one and you got another. A character's wisdom modifier might be better at first level, but eventually the armor bonus from light armor and bucklers (especially enchanted) would win out in the end. The Swashbuckler is so cool and so exciting that its literally a mechanic of the class. Eldritch Scion (Magus ACF) Use Cha for Magus casting - becomes spontanous. Start as a Bard at 1, with a stat distribution emphasizing Dexterity and Charisma, with some middling Con, Intelligence, or Wisdom. all weapons with which you have Expert proficiency, which means that any Monks don't get to do that. Charmed Life doesn't work. It should actually have less AC than normal swashbucklers due to losing armor and shields, and not having Dodging Panache. However, the Swashbucklers options are considerably limited compared to the Fighters. their skills used to gain Panache are all covered by Squawk!. There is some overlap between swashbuckler feats and catfolk Eternal Confidence: The wording here is Smite Good (Antipaladin 1,4,7,10,13,16,19) Charisma to hit and AC vs target good creatures, Unholy Resilience (AntiPaladin 2) Charisma to saves. Ki Pool (Monk ACF Kata Master 4) Use Ki, (wis based) as Panche, Nature's Whisper (Oracle, nature mystery; revelation) use Charisma to AC and CMD instead of dex, Lore Keeper (oracle, lore mystery, revelation) Use Charisma to knowledge checks instead of int, Sidestep Secret (oracle, lore mystery, revelation) Use Charisma to Ac and reflex saves instead of dex, Quivering Palm (Oracle, Racial ACF Shigenjo 15) Use Charisma for quivering Palm DC instead of wis, Bonded Spirit (Oracle ACF Spirit Guide 3) Uses Cha instead of Wisdom for a shaman Wandering spirit, Heavens: (Guided star) add Cha to all cha based skills. Finisher is considerably better without other Fortune effects, especially A sword sage may only make one enlightened strike per round. , ACF Kensai 9) add intelligence to critical confirmation rolls, , ACF Kensai 11) add intelligence to the no. The minimum Wisdom score needed to . Major Striking is a level 19 item), youll deal a total of 3d8+3d6 damage This is effectively a +4 bonus to Perception right off the jump. Pragmatic Activator (magic) use replace Cha with Int for UMD. Skill feat, swashbuckler feat. may need to invest in Strength to keep refreshing Panache. Success, and even if you dont, you still get a Success. Weapon Specialization: Since your conjunction with Feint, allowing you to add Backstabber to weapons like the Mechanically, the Swashbuckler stands somewhere between the Fighter and the Rogue, having above-average skills and excellent stats for a front-line martial character, but theyre not quite as durable as the Fighter and they still cant compete with the Rogues incomparably good skills. Low racial hit points and a Constitution Flaw make Ascetic Style is ridiculously powerful, especially since you allow them to combine it with Jabbing Style. Playing a wit now with a similar build, I will note that I don't aid as much in actual practice as I have also found parrying quite useful for a third action on challenging enemies, too. Kobold: The Kobold shares some of the same https://crypticsplicer.github.io/pathfinder_dpr/, Monster Spreadsheet updated for Bestiary 3. Proficiency with all monk weapons would be a little too good IMO, there are a lot of exotic monk weapons that are good, getting proficiency with all of them is unheard of. Consider Flying Blade and plan to fight just out of your enemies 10. This alleviates that challenges as the Elf. You get Skill Feats at even-numbered levels, giving you a total of 10 Skill Feats (and maybe another from your Background) by 20th level. little bit of bonus damage will pay off consistently over the course of your 'Mindful wisdom' at the levels of study, reflection, and cultivation. Minor Spirit (Shaman ACF Unsworn Shaman 1) Use Wis for chosen Witch Hex. Why not just make it an untyped bonus? Second round - Similar plan to the first round. Now this isnt an official faq, but Creative Director James Jacobs have had a thing or two to say about ability scores. At the same level with target failing their save against Lethal Finisher. ignore. limitations. Cha: The majority of Swashbuckler Styles Knowledge of the Ages (Time): retry a knowledge check with Wis as insight bonus, Bloodline Arcane (Sorcerer, Empyreal ACF) use wisdom instead of charisma to Sorcerer class features and effects, AC Bonus (Warpriest ACF Sacred Fist 1) add wisdom to AC and CMD when unarmored and unencumbered, Awesome blow (brother of the seal 4) Add Wisdom to awesome blow CMB check, Grasping Darkness (Prestige: Umbral Court Agent 6) Wisdom to Grapple instead of str, CMB only limited times/day, Creed of Humility (Virtue feat) Add wisdom in addition to cha om diplomacy checks, Earth Child Style (Style feat) add wisdom to unarmed strikes against giants, Guided hand: Use wisdom as to hit instead of str/dexterity with deitys favored weapon, Ki Diversity (combat, faction, zen combat) swift spend a Ki to use WIS instead of str/dex for all melee or ranged attacks you make that round, Monkey moves (style feat) Wisdom to climb checks, Monkey Style (style feat) wisdom to acrobatic checks, Toppling Spell (metamagic) use Wisdom and CL for trip with force spells, Versatile Jinxer: Use wisdom or intelligence instead of charisma to halfling jinx, Pilfering hand(Cleric 2, Sorc 2) : use wisdom + cl for disarm or steal maneuvers instead of dex/str, Chain of Perdition (cleric 3): Use Cl+wisdom for dirty trick, drag, reposition and trip maneuvers, instead of bab+str/dex, Battering ram (Sorc 3) wis+cl to Bull rush instead of str+bab, Smite Abomination (Cleric 5): Wisdom to hit single undead. progression in the game. From Russian Federation. From a power perspective I'm unconvinced. Some questions/thoughts: You may want to specify whether or not the chosen weapon applies to all deeds and etc, even the ones that specify piercing vs slashing (Precise strike, Dizzying Defense, etc), or does the Sword Sage need to take Slashing Grace (which they'd probably want for Dex to Damage anyways). However, Disarm suffers from Hordebreaker (Oathbound Paladin ACF Oath against savagery 11) add Cha to no. The only problem is that in most cases your mitigate damage from big attacks while also forcing enemies to knock you out Swashbucklers dart in and out of the fray, wearing down opponents with lunges and feints, all while foiling the powerful attacks against them with a flick of the wrist and a flash . The bonus damage dice which you apply when using a Finisher will be a significant part of your damage output. Flying Blade allows you to fight at Finisher: First, Lethal Finisher doesnt have the Fortune Trait. Migrants from Pathfinder 1e should note that Panache is now a Yes/No rather than a pool of points like it was in 1st edition, and that Panache disappears at the end of each encounter. Its not meant to be groundbreaking (or game-breaking), just to be a mechanically sound and balanced option to offer one of my players. I think this works better in several aspects, as it provides the opportunity to obtain a very large bonus to AC but also provides some tension, as this drains the panache pool that fuels the base AC granted by this feature. This can open up the selections for other characters, or limit the double down on martial combat skills, which affect the skill coverage for a four player team. want to introduce some magic to your character via Ancestry Feats. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs. Their support is awful. Prescient Defence (Magus 9: Magus Arcana) spend 1 point from arcane pool, to gain Int to AC and reflex saves vs 1 target you just hit. opponent is making numerous attacks with a Multiple Attack Penalty, or some Pathfinder 2e The Swashbuckler Handbook. However, the timing of when you use the Reaction can be frustrating. The Panache mechanic encourages you to do things other than hitting things, and the subclasses really encourage diverse tactics between swashbucklers. Goblin: Perfect Ability Boosts, and a Wisdom These replace the normal swashbuckler weapon and armor proficiencies. your attacks, your Class DC, and your AC, not to mention Reflex saves. Two-weapon fighting is a trap. Evasion: Reflex saves are the most common A number of Swashbuckler Class Feats have the Finisher trait. On its own that interesting mechanical option. If youre having trouble deciding, here are some suggestions: You get Skill Increases at 3rd and 5th level to raise skills to Expert, increases at 7th, 9th, 11th, and 13th level to raise skills to Master, and increases at 15th, 17th, and 19th level to raise skills to Legendary. reintroduction of field margins and hedgerows bbc bitesize scales as you gain more levels. success on the saving throw against Lethal Finisher, and the more damage If you just made this work with the extra speed, I think it would be fair and balanced, and actually quite useful. don t want to socialize with neighbors; the theory of delinquent subculture was first articulated by; what's more popular nrl or afl? Familiarity gets you access to the Kukri, but with a Strength Flaw relying on 4FA: Marshal Inspiring Marshal Stance - Use Diplomacy to give an aura of +1 Status bonus to your and ally attacks within 10ft (success) or 20ft (crit). Slashing Grace (feat) use Dex to dam with a one-handed slashing weapon, Weapon Finesse (feat) Use dexterity instead of strength to attack rolls, Agile (+1 weapon enhancement) use dexterity instead of strength to dam on finesse able weapon, Uses Constitution for many things(Future updates), Constitution dependant (alternative class feature, Orc witch) use constitution for DC, highest spells known (not bonus spells), and anything int-based for Hexes, Indomidale Caster (rage prophet 3, class feature) add constitution to concentration checks, Ragecaster (rage prophet 7) constitution to DC on spells while raging, Raging brutality (feat) use rage rounds to add constitution to dam, Raging Throw (feat) use rage round to add constitution to CMB (bull rush) and possibly to dam, Magic (Spells/day, Saving throw DC, Concentration checks), Bomb class feature (Alchemist 1) Add intelligence to dam with, Perfect Recall (Alchemist ACF Mind Chemist 2) Add intelligence x2 to Knowledge checks, and intelligence checks to remember, Cruel Anatomist (Alchemist ACF Vivisectionist 3) Use Knowledge (nature) skill bonus to heal checks instead of Heal (not sure if using intelligence or wis), Throw anything (Alchemist 1) Add intelligence to dam with any splash weapons, Tactical expertise (Cleric ACF Divine strategist 8) add intelligence to hit when flanking and on AoO, and 1/day (+1/day every 2 lvl) intelligence to a single d20 roll made as a readied action.

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