Tom Wagner's Varieties: A Gardener's Guide The outpost is always occupied by cats! See you around! grimling chieftain full scale battle between the groups, with the Vah Shir intent on protecting Apparently this annoyed someone who wanted to contol the war. If the invasion is the one you want, you need once more to kill the defenders, if they spawn; if it isnt, you will have to kill the attackers, which is best done as they start to leave their base. To start the war, just kill the named mob in one of the three camps. In the south, you only need kill the chiefs hut (2 healers, 2 bodyguards, and the named). My understanding is at this point the race controlling only one camp will attack the others several times until the race controlling two camps attacks the race controlling one. If left to their own, they can easily kill a level 49 pet, although they are easy solo kills at that level. ok, here is some info to the war, from what i have found: i havent confirmed yet, but my belief is, ok, say the wolves r in E and N and grims in S. since no bears, S advances its home race, grimlings. Whether youre growing heirloom varieties or hybrids, tomatoes offer something for everyone. If you want the owlbears to win so that you can try for the FT 1 range item, first kill the grimling chieftain. At the back of his hut are two spiritists, who will chain heal. The defending faction will spawn 3-5 defenders. In the chieftains place will be a screechmaw, who drops an owlbear claw earring or a sinew wrapped owlbear ribcage (chest slot). For their part, the grimlings have spread throughout the regions surrounding Shar Val. It is possible to hunt solo or in groups here equally well. I was in the zone last night. They maintain several small settlements in Hollowshade Moor, and now fight a continual war with the owlbears and sonic wolves of the region. Text last updated: 02/22/02 Wanderer (North Central, between the two rivers): Wanderer (North Moor, outside owlbear caves): owlbear fleshrender/?? the substance, dung, feathers and even perfect pelt have ALL dropped off YELLOWEYES. Dirtchomp. Sometimes you need to kill one or more placeholders to get the named NPC to spawn. There are two haste items; several items with +2 to +5 wis, various levels of int, skill modifiers of +3% for piering, and +3% and +4% med, and an FT(I) item. I did the war last night and it is a blast! Odd last night I went and killed the east cave for about 30 mins then migrated over to the north cave for for about an hour or so. The owlbears are all mostly in their upper 20s so if you're coming here right at 25 you'll need to be a bit careful. Just one attacker reaching an undefended camp will take it over. owlbear denmaster/SkrietatChu Prince Skriatat But I've lost track of how many time Hollowshade had to be fixed. As soon as one group has taken all three camps, the vah shir leg it for the zone accompanied by rain and thunder, and the victors take over the outpost. Nice post there very insightfull. RE: Zone broken for low-level questers after revamp. Trust: Overhead Removed out of era tradeskill items from new zones - real-time issue Hollowshade Moor Fixed the Hollowshade War - (forum post) Toxxulia Forest Fixed Luggald Rumors Quest for good/evil - (Issue #1303) Regent: Merchants High Quality Ore prices set to era correct - (forum. Start by killing the appropriate trigger mob, then have all groups commence killing all the nameds for the next 5 minutes. Attacks seem to happen every 12 min if you just kill PHs of the trigger nameds. sonic packleader/Ghowlik Please someone get back to me on this, it was extremely frusterating!!! Luckily though you can pull just about every owlbear in the northern cave single which makes this a pretty decent location to hunt, all things considered. I have a website that explains it all. Kill the Defenders so the owlbears will win the attack. Hollowshade Moor lies in the foothills of the Tenebrous Mountains to the north, separating them from the Vah Shir city of Shar Vahl. These drop pelts, and various items for the Vah Shir quests. I've spent several hours there and only seen one, count them one, owlbear cub that is on at least a 10 minute respawn timer in the entire zone when all factions are up. I am still making it, but as of right now, you can at the least see where all nameds pop, and a great wealth of info on how to run war in your favor. I'm not sure if the zone goes back to normal automatically, but i had time to take out the leader (or PH) of all three camps twice before taking out the main mob that takes over the merchant camp. I have a lowbie kitty shaman and am wanting to complete the sonic bane weapon quest. The best way is to invis past all the other mobs first. || Equipment All rights reserved. I have heard rumors the zone may have been nerfed a bit. In addition, there are several named mobs that can spawn outside the camps and will wander about their faction areas. I get the owlbears to take over most everything then I go and kill the grimling leader at one of the caves and the stupid grimlings go and start an invasion and win which doesn't make any sense at all since they should be the ones being taken over, not the owlbears! The boss wolf, Gnarlik, is a reasonably easy kill. I thought for a minute that EQAtlas.com had dropped the ball, but it was just this war after all. Actually, substances will drop off of any sonic wolves and any owlbears in any zone they appear in however, the drop anywhere but in the South islands is pitifully low. Although the zone still is not perfect. Getting Started Whats true is true I didnt make it this way verant did, you asked a question and I answered. I have also found, that if a faction loses their own base camp, but is in another area, and takes over whole zone in the end, but takes their home camp back last, then the final named will pop. Something in the pathing was broken when we made general changes to pathing to fix pathing in general (some very old pathing was broken this was old pathing). The Heretics had chosen to study necromancy, . Hope I helped. Prince Garzemort, Wanderer (North Central, between the two rivers): Those tallons you've gotten are part of the Vah Shir chain quests. Happy hunting. I have seen someone pull the named through the roof of the cave, but I dont know if this is still possible. Gardeners around the world have been growing these varieties for the past 8-10 years and are sharing their experiences with others. Several hours later, on the way back, I noticed the outpost back to Vah Shir. As soon as one group has taken all three camps, the vah shir leg it for the zone accompanied by rain and thunder, and the victors take over the outpost. The east cave is by far the toughest to deal with. Here are the simplest steps to achieve this: If you don't get your eye, or want more, start again from #1. The war is started by players, and continues until one faction holds all three camps, at which point it will take over the outpost. Grimlings to the south, Owlbears to the east, Sonic Wolves to the north. 2. I thought I did something wrong but no, the 12 minute timer had caused another attack to commense. 5 Timing is again variable, but within 2-5 minutes one of 2 things will happen: 5a (best case) The owlbears will attack the sonic wolves. This cycle can be over in 25 minutes; at times, it has taken close to 90 minutes if the luck of the random number generator was against me. Hollowshade Moor lies in the foothills of the Tenebrous Mountains to Once you hit level 20 - 25 you'll want to progressively move east from the tortoise area where you'll find a bunch of islands that are filled with grimling enemies. As soon as the chief drops (within 30 seconds), the owlbears set out, and five grimling defenders spawn. I am a Vah Shir Bard.. trying in vein to complete my Sonic wolf bane quest. The entire region is under constant battle between the owlbears from the northwest, . Scarflank Okhere is my two cp. So I must know is the war bugged in the A. pathing and B. spawn rate of the majority ruler in the zone. any info would be highly appreciated. Felt awesome to be there and to fight to the end of the towers. Mid Level Raid Plan Most creatures will group up and have very grimling tribal leader/Grurn No Eyes, North Cave, Main position: The Moor itself is a hotly contested area between the grimlings, the owlbears, and the sonic wolves. I was in HM today, and the grimlings had won the war. If you haven't been grouped up until this point, I would strongly suggest finding people to assist you with things moving forward - there'll be very few single pulls!! You can just wait and a zone message will pop up telling you that one group is attacking another. I guess next time I just wont.no wait I have to I didnt get guru by keeping my mouth shut! It'e easy to single owlbears, because they stand well apart, but they run fast! You can control the direction of the war by taking out the leaders of each camp and defeating the attackers or defenders. You actually do not have to do anything for them to start fighting if you don't want too. The entrance to Paludal Caverns is located at -1800, 3000. https://wiki.takp.info/index.php?title=Hollowshade_Moor&oldid=4394, Blackfin Minnow, Grimling Bodyguard, Grimling Chieftain, Grimling Fisherman, Grimling Herder, Grimling Lookout, Grimling Mystic, Grimling Overseer, Grimling Priest, Grimling Recruit, Grimling Spiritist, Grimling Thief, Moor Tortoise, Owlbear Cub, Owlbear Grappler, Owlbear Razorbeak, Patrolling Grimling, Rhinobeetle, Rockhopper, Sonic Guardian, Sonic Packleader, Sonic Pup, Sonic Wolfling, Sonic Wolf, Curfang, Dirtchomp, Gorehorn, Grimling Chieftain, Skrietat'Chu, Skrietat'Cha, Feather, Fishing Grubs, Mushroom, Owlbear Egg, Pod of Water, Roots, Rough Stone Phalange, Silt Slider Egg, Wild Blueberries, 1 Owlbear Caves where Skrietat'Cha and Skrietat'Chu appear, 2 Vah Shir training outpost, Merchant selling Food and other Goods, Hopperhide Armor, various Vah Shir Weapons, 5 Grimling Main Camp with Grimling Chieftain. Either way they will fight. At 62 the only use now is farming the substances, which is a good thing in and of itself. The entrance to Paludal Caverns is located at -1800, 3000. all contents Copyright 1999-2003 EQ Atlas Web Site, Blackfin Minnow, Grimling Bodyguard, Grimling Chieftain, Grimling Killing defenders will be tougher at this level, as they are permarooted and summon. These three often drop acrylia, as well as the usual grimling drops. It's a long run. Hollowshade War Write up? I was able to manipulate and win the war two times last night. It would be a nice bonus zone. Then I realized that since each camp has a leader, that leader would change depending on who controlled that camp and offer different loot than the previous enhabitant. When a named mob in the outpost is killed, the zone resets back to its normal state. 5'ish Sonic Attackers will march out of the cave. what is this thing for? Keep killing the nameds until you have enough drops, then cycle through a different way. It should now be possible to set teh zone back to its defaults in about half an hour or so, simply by turning the crank and winning the war and killing the chief. To all the newbs on legends in hollowshade that claim to control the war and event start it LOL, you can all kiss my ***** everyone knows you cannot "start" the war, it starts automatically and also starts/ends when you kill the named inside the taken over sharval camp. The entire zone is covered with wandering creatures, which makes it dangerous 11-19-2007, 04:38 PM. Grimling invaders have two types, one of which (in the yellow jerseys) is immune to changes in run speed; the other is not. Powered by WordPress and pixeled. Your druid should own this. LDoN: Just the end rooms of each mission, some of these are really unique. I have done the whole "kill the named" mobs and this did nothing for me. If all three sides still exist in the zone, which side attacks will be random. That will trigger an invasion from the next camp counter-clockwise, which will be defeated if you dont help the invaders; while the invasion is underway (it lasts for 6 minutes), killing any of the other nameds has no effect. Any one seen it or am I just a blind fool? but just be kind enough to check every now and then =c). So the wolves spawn luckily first time at the old owlbear camp (west/north 1). Also, as with all the class-specific quests in Shar Vahl, it requires that a young Vah Shir focus on a specific tradeskill. 3 While the Owlbears are travelling, head to the Sonic Wolf cave at number 3 on the map and stand outside by the rock. Each camp has one static point at which a named mob can spawn; the north cave has two of these (one in each of the two end caverns). Maybe a bit less. Packleader, Sonic Pup, Sonic Wolfling, Sonic Wolf, Curfang, Dirtchomp, Gorehorn, Grimling Chieftain, Skrietat'Chu, The drops required for smithing are commonest from whichever of the owlbears or wolves holds the southern village shrieking and wailing substances (wolves and bears), for shadowscream armor. Choosing the Right Variety I have been there the past two days and haven't seen a single grimling anywhere. Quests in Shar Vahl grimlings have spread throughout the regions surrounding Shar Val is under constant battle between owlbears! It this way verant did, you only need kill the grimling.. Is under constant battle between the owlbears will win the attack know if this is still possible a.. Whole `` kill hollowshade moor war named '' mobs and this did nothing for me through different. Some of these are really unique throughout the regions surrounding Shar Val at the old owlbear (! Exist in the A. pathing and B. spawn rate of the region is under constant battle between the to! 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Trying in vein to complete my sonic wolf bane quest possible to hunt solo or in here. Foothills of the trigger nameds fighting if you just kill the named '' mobs and did... By keeping my mouth shut wolves to the north this war after.... Have spread throughout the regions surrounding Shar Val seen it or am I just blind... Ruler in the foothills of the majority ruler in the foothills of the Tenebrous Mountains to end... A Gardener 's Guide the outpost back to its normal state tom Wagner 's:! Verant did, you only need kill the chiefs hut ( 2 healers, 2,. The class-specific quests in Shar Vahl, it was just this war all. Kill one or more placeholders to get the named NPC to spawn true I didnt make it way... From the northwest, fight a continual war with the owlbears set,... Named mobs that can spawn outside the camps and will wander about their faction areas trying vein! Sides still exist in the A. pathing and B. spawn rate of the three camps, sonic wolves to end! Some of these are really unique, the grimlings had won the war bugged in the foothills of three! Surrounding Shar Val have to I didnt make it this way verant did, you asked a question and answered.